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BlazBlue Centralfiction›Events›v2.01 Online lobby now LIVE! (Dec 7th)
Game update

v2.01 Online lobby now LIVE! (Dec 7th)

BlazBlue Centralfiction · published 9 years ago

All eventsPlayers around this dateRead on Steam


The much anticipated Online Lobby is now LIVE! You can now access the Online lobby feature via Network Mode!
The Online Lobby is a network feature which allows players to join to a universal lobby to interact with other players from all over the world using their custom avatars.
*Please note that online battles are still ultimately peer-to-peer connection based.

We have also carried out the following bug fixes to date. We deeply apologize for all the inconvenience caused:
- Fixed all of Jubei related contents
- Fixed all noted v2.00 UI misalignments
- Fixed all noted v2.00 display and text issues
- Squished some bugs causing the game to crash upon specific actions performed in battle.
- Slight adjustments were made to certain characters which were found to have erratic behaviors during specific actions, as follows:
<JUBEI>

  • Form TWO: Demon Fox in air (214B)
    Fixed an issue where the move does not execute properly in specific circumstances.
  • Divine Form (236D or 214D in air)
    Fixed an issue where the move does not execute properly in specific circumstances.
  • Fissuring Slash (in Immovable Object: Lotus) (236A)
    Fixed an issue where the move does not execute properly in specific circumstances.
  • Fissuring Slash in air (236A)
    Changed attack property from Mid to High.
  • Twin Guardians: Mourning Shore (236236D in air)
    Changed attack property from Mid to High.
    Fixed an issue where Jubei cannot follow-up with more attacks upon Rapid-Cancelling at a specific timing.
  • Shiranui: Steel (D after Immovable Object: Lotus)
    Allows for input buffering now.
    Fixed an issue where Jubei was able to perform the move more than once while in a single jump state.


<ARAKUNE>

  • n to infinity (Astral Finish)
    Fixed an issue where Arakune turns translucent in certain circumstances after the move has ended.


<BULLET>

  • j.D
    Fixed an issue where Bullet was able to perform the move more than once while in a single jump state.


<SUSANOO>

  • Megalith (214A)
    Fixed an issue where the game would crash upon performing this move in a very specific scenario.
  • Dancing Dual Kick (236B)
    Fixed an issue where certain parts of the move's special effects remain on the screen upon doing specific actions.

Thank you for your patience. Please enjoy your play.

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