I'm excited to announce the release of The Swamp of Green Mist in The Forbidden Arts. This area takes the game to the next level and the latest build also includes loads of changes and improvements, so read on to see all that's been done, and be sure to check out the new video trailer and screenshots on the Steam store page.
After completing the Northern Wastes you learn that the Hydromancer is being controlled by a mysterious relic known as a Soul Stone. Things are worse than you thought as Voltaire has entered the Underworld and is preparing his army to breach the world of the living by capturing the souls and controlling the mind's of various faction leaders. You must venture deep into the Swamp of Green Mist and destroy the stone to restore order. While adventuring into the Swamp you will encounter lots of new enemies, discover new abilities and encounter all sorts of puzzles and fights to conquer. The swamp is not for the faint of heart.
This new content brings the total game content up to 75%. Also included is some changes/fixes to the game. Here's a list of what's been updated:
- You can no longer die on the world map, except for Black Fang Pass because we have yet to modify this overworld. This will be changed in another update soon.
- Modified level design for each world of the world map except for Black Fang Pass. This world needs a total overhaul and it will be fully redesigned in a future update. Remaining world maps will also keep receiving revisions until we're satisfied. The next few months will contain lots of gradual improvements.
- Added music to the Abandoned Mines
- Minor Improvements to camera controls on world map (there will be a complete overhaul coming soon that will improve everything)
- Fixed a bug with ranged enemies where they would sometimes not properly reset after being attacked
- Fixed some code related to the Heat Vision ability
- Fixed a bug where enemies would sometimes not follow through with their attacks
- Fixed a rare bug related to player falling through ground after casting a fireball in the air
- Adjusted enemy damage for most enemies
- Fixed a bug where player could collect a heart if one spawned after the player died
- If an enemy dies while on a moving platform they will now remain fixed to the platform instead of fading into air if the platform moves
- Changed some text for various parts of dialogue throughout the game
- Fixed a bug where the player could move around while engaged in dialogue with the Aeromancer after receiving Blades of the Sun
We hope you enjoy this new content and please stay posted for more updates. Lots to come!