It's been a very busy few weeks and I'm excited to announce the release of version 0.6.1.0, which is now live on Steam Early Access.
Version 0.6.1.0 includes tons of changes and improvements to the game, as well as some major design overhauls. Please have a look at the list below to see what's changed. If you use keyboard controls you will 100% want to read what is below as we've revamped the entire controls from scratch.
- Starting hit points for Phoenix has been increased from 2 to 3, resulting in a +1 to overall health
- Phoenix can now perform an evasive ground roll by pressing crouch while moving. If you are standing still then you will crouch like normal, but if you are moving you will perform an evasive ground roll. Quite handy against those frogmen in The Pools of Murk!
- Completely re-designed Black Fang Pass overworld. It's brand new, so check it out! We feel it flows a lot smoother now and now you cannot die anymore :)
- Keyboard controls have been updated for both 2d and 3d control schemes. All key bindings have been reset, so if you had something custom you will need to set it again.
- In 2D control schemes, players will now move Phoenix with WASD and can use the left mouse button to melee attack and the right mouse button to use an ability. Alternatively you can use keyboard buttons to attack/use abilities as well.
- In 3D control schemes, players will now move Phoenix with WASD and use the mouse to pan the camera around the player, similar to how a dual stick controller works.
- Added a control scheme display for keyboard controls in the options menu
- Added music to The Mountains of Orin
- New music in Black Fang Pass overworld
- Added a missing collider in the pools of murk that allowed the player to fall through a wall near 3rd gold piece
- Fixed a bug where Hydromancer would not show up at the river before player crossed the river on the raft
- Ranged enemies will now fire projectiles at static speeds (no variation based on player distance / trajectory)
- After evading a melee attack, frogmen will now always attempt to jump back in to the fight if the player is within sight distance
- Fixed how the player reacts when taking damage while attempting to pull up a ledge. He now falls much more natural.
- Frogmen will no longer double up on each other if they get close attempting to evade or lunge at the player. Improved collision detection between between frogmen and nearby enemies/environment
- Revised Frogmen evade logic
- Revised level design in Korrath Woods
- Improved the shadow step of male assassins in Korrath Woods
- When opting to return to the overworld from the challenge level in the Swamp of Green Mist, you will now return to the correct spawn point
- Fixed a bug when creating a new save file after deleting one that would prevent the user from scrolling down to select the new save file
- Fixed a bug related to dialogue triggers on the world map that would allow the player to initiate dialogue repeatedly
- When player dies while climbing a wall, he will now fall to his death, not die in place as though he's on the ground
- In the Caves Puzzle - When lift raises to top position, boulder will no longer freeze if active
- Increased music volume in Abandoned Mines
- Further improvements to the camera on the world map
- Blades of the Sun will now auto equip after you first receive them
- After receiving blades of the sun, phoenix will now rotate to face towards the aeromancer
- Fixed some minor issues with Phoenix take damage from Hydromancer's spray attack when he shouldn't be
- Various other minor bug fixes
As if this wasn't enough, we've also made loads of progress on more new content from The Desert of Marzule, and it's shaping up quite nicely. I didn't think I'd like anything more than the swamp of green mist, but as I keep working on the game and everything keeps improving, I want to make the end content amazing and the desert starts off with a bang! It'll be a few months before it's in the game, but it'll be well worth it. By far, the coolest challenge level so far! :)
Stay posted for more updates and thanks for following along. We appreciate feedback as always!