Hey all,
Sterling here from Stingbot with another exciting bit of news. Version 0.6.5.0 is live on Steam and it includes tons of improvements and some big changes graphically. We have modified the beginning of the game, including many of the textures and graphical assets, and in the process we have also improved performance! This is still a WIP for the entire game and we'll be polishing everything as we continue development, so expect lots more changes to come. Here is a quick view of how we've changed things:

Our main focus is finishing the next bit of content, which will add several more hours of playtime as you explore The Desert of Marzule. More info to come on this soon!
Here is the notes of what's been changed/improved on in version 0.6.5.0:
- In Video Options, we changed the default anti aliasing method from high quality to low quality. The reason being is that there is some bleeding due to the post processing effect which applies anti aliasing. We will fix this in a future update, but we recommend that if you play with anti aliasing turned on, that you change it from high quality to low quality for the time being.
- New textures for The Green Vale and all levels located within
- New animated grass for all levels located within the Green Vale
- Smoothed the camera movement on the world map
- Added a poison DOT ailment to the player when Phoenix is struck by projectiles from the frogman in the Pools of Murk, as well as giant yellow spiders in The Hives. Ticks for +1 extra damage to the player
- Adjusted various colliders on the world map
- Only the necessary music tracks relative to the loaded scene will now be loaded into memory, thus reducing memory usage
- Fixed various bugs related to the ground roll that could potentially freeze the player
- Fixed an animation bug that occurs when attempting to crouch and jump in the same frame
- Decreased the projectile reset time for bixies, golden spiders and mushroom men
- Player now has less of a chance to take damage from enemy projectiles if Phoenix is performing an evasive ground roll
- Updated game engine and various plugins
- Adjusted character animation speeds in the first cutscene
- Menus can now be navigated using WASD, Up,Down,Left,Right arrows, and game controller joysticks. Controller D-Pads will be integrated in a future update. We have to adjust a lot of input to get this to work but it will eventually.
- When you have used the maximum amount of save files and you attempt to save a new file, you will now be notified to delete or overwrite an existing file to create a new one
- Updated water shaders
- Adjusted enemy pathpoints in Mountains of Orin
- Fixed a bug in the mountains of orin where destroying the ice block would sometimes not unveil a shard of the dragon's eye
- Fixed a bug where game could not be paused after completing Bitty's riddle in the Mountains of Orin
- Fixed a bug in the enchantress boss fight where Phoenix would remain stunned at rare occasions when killing the summoned shadow knights
- Fixed a bug where fire source would sometimes remain lit when phoenix is siphoning fire and slides out of range on a slippery surface
- Various other minor bug fixes