We are very excited to announce a new build of The Forbidden Arts has just been published. Version 0.6.6.0 adds more polish as we prepare for the next major content update which will be coming later this summer.
Besides finishing the new content we have artists working on revising existing content to improve the texture quality of all scenes. We will add in the updated graphics as our artists complete the content.
We will continue to improve AI until the game is complete as well, so expect more periodic updates on this.
The last two things we will do is create maps for the dungeons, and localize the game into several languages.
We feel the game is in a very stable state and it plays smooth and at this point in development we are having a lot of trouble finding any bugs at all (which is a good thing), so if anyone finds something please let us know so we can fix it. We value feedback very much.
Here is what's been updated in version 0.6.6.0:
- Added fire particles to spirit towers once reconstructed
- Updated game controller plugin
- Updated music for Geomancer and Enchantress Boss Fights
- Increased the camera distance in the Geomancer Boss Fight
- Adjusted level design in Mountains of Orin
- Revised the snowball explosion particle FX in Mountains of Orin/Northern Wastes Challenge Level
- Revised level design in Korrath Woods and Green Vale Challenge Level
- Modified some dialogue
- Modified particle effects for siphoning fire
- Increased the default volume levels for all audio types
- +1 damage inflicted by Yetis and Minotaurs
- Adjusted music volume in Bitty's Igloo
- Various bug fixes in the Geomancer boss fight
- Fixed some rotation issues with certain enemies that fire projectiles
- Fixed a bug where mushroom men would sometimes not properly reset pathing after firing multiple projectiles at the player
- Fixed a bug when displaying the number of shards collected for Dragon's Eye quest
- Various other minor bug fixes
Thanks for following along, and stay posted for more updates. Lots of great things to come!