Let's kick it up a notch!
You can now play through all of the game's content except for the final boss fight and ending cutscene. We will not be releasing this until the full release of the game simply because we don't want to spoil it.
With that said: Version 0.7.0.0 is now available and includes tons of new content to play through, new environments to explore, puzzles to solve, enemies to defeat and bosses to fight.
This is our biggest update yet and puts total playtime at around 12 hours if you rush through the game and do not complete any of the challenge towers, collectibles or side content. If you like to fully experience a game for what it has to ffer then there's about 30 hours of gameplay. There are side quests available to upgrade your daggers, and gold to collect which can be used to unlock challenge towers, which offer unique challenges that will reward you with increased health and fire power. The side content is optional, but we've put a lot of thought into making it as immersive and enjoyable as possible, so we highly recommend spending the time to do it as it ties in great with the main story and makes Phoenix much more powerful. Plus why would you want to complete the game with a pair of rusty daggers when you can use the Imbued Blades of the Sun which proc Burning Rage and transform Phoenix into a badass?
Check out our new gameplay trailer for the new content and be sure to check out the Steam Page for some new screenshots.
https://www.youtube.com/watch?v=ieRUyFux6Z8
Here's a breakdown of what to expect throughout the remainder of Early Access:
Version 0.7.x : Revamp/finalize level design and AI
Version 0.8.x : Add dungeon maps and teleport stones for easier map navigation
Version 0.9.x : Localize the game into all languages and make final tweaks/polish
Version 1.0 : Exit Early Access
Besides the hours of new content, here's a list of all that's been changed/improved in Version 0.7.0.0:
- Rain of Fire ability has been changed to Spirit of Flame (super speed)
- Player will perform a fast-spin attack instead of using his standard attacks while using the Spirit of Flame ability
- Game menu UI can now be navigated using D-Pads as well as Joysticks on game controllers
- Added native and xinput support for controllers
- New music on the title screen
- Improved raycasting, resulting in more accurate hit detection
- Modified level design in The Mountains of Orin
- Modified level design in Korrath Village
- Modified level design in The Green Vale World Map
- Modified Level design in The Abandoned Mines
- Modified Level Design in Challenge Level 4
- Modified lighting and ambiance in The Abandoned Mines, Geomancer's Lair and Challenge Level 2
- Modified lighting code to improve performance
- Enemies will no longer path through one another when chasing the player
- If Player collides with a moving platform while hanging from a ledge, Phoenix will now correctly drop from the ledge
- Cleaned up some environment textures in Korrath Village
- Cleaned up some enemy AI code
- Improved various visual effects and particle effects
- Various minor bug fixes
Thanks for playing The Forbidden Arts. We welcome feedback and will do our best to implement features/changes as requested. Stay posted for more updates!