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The Forbidden Arts›Events›Version 0.7.2.0 is Live!
Community

Version 0.7.2.0 is Live!

The Forbidden Arts · published 8 years ago

All eventsPlayers around this dateRead on Steam

Hey all,

Another big update for The Forbidden Arts has arrived! The game just keeps getting more and more polished and we're right on track for our Early 2019 full release!

Lots of work has gone into this update and I want to thank user Darkmikasonfire for all the amazing feedback as well as Green Man Gaming for the video they broadcast last week, in which they played 3 hours of the game.

https://www.youtube.com/watch?v=FD0v6AHeWn4

It's always great seeing other people play because they mention things and find bugs and or things that could use improvements, and if you don't know by now, we really try very hard to pick up on these things. We've made tons of improvements and will continue to do so until we are done with the game. Here's what's new in version 0.7.2.0:

- Completely redesigned the Black Fang Pass world map (3rd complete overhaul and it's the final one now we promise. 3rd time's the charm! :))
- Player's movement speed has been decreased by 70% when melee attacking while on the ground
- Modified level design in Green Vale
- Modified level design in The Abandoned Mines
- Modified level design in The Hives
- Modified level design in Mountains of Orin
- Modified level design in Pools of Murk
- Modified level design in Temple of Spirit
- Improved mechanics of Geomancer Boss Fight
- Improved enemy AI for the snake in Temple of Spirit
- Improved enemy AI for the bandits in Temple of Spirit
- Fixed a bug related to collecting gold in the temple of spirit. It will now correctly update when player is in a dark zone
- Fixed a bug where player would remain dazed permanantely if he was stunned prior to becoming dazed.
- Fixed some bugs in the Chiromancer boss fight
- Improved overall game performance by refactoring a lot of the AI code
- Improved the save system to allow auto-saving more often
- Changing quality settings in the game will now require a restart of the game to avoid any potential shader issues.
- Various minor bug fixes

Thanks for your support and as always, we greatly appreciate feedback.

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