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The Forbidden Arts›Events›Version 0.8.1 is live! New animation system + more
Community

Version 0.8.1 is live! New animation system + more

The Forbidden Arts · published 8 years ago

All eventsPlayers around this dateRead on Steam

We've been very busy these past couple weeks, from revising the animation system, to working with voice actors to finish the remaining voice work for the game. We've completed a much needed overhaul of the player's animation system, improved some AI, fixed a ton of bugs, and made various other improvements. We've made another video, highlighting the new changes and state of the game. Check it out below:

https://youtu.be/2QJMHQ42Ajc

Here's a full list of what's new in version 0.8.1 of The Forbidden Arts:

- Major overhaul of the player animation system. The new system offers much smoother animation blending and responsiveness. We now use two different animation controllers, depending on whether the player is in 2d mode or 3d mode. Both animation controllers have been improved dramatically. 2d mode has much better blending and instant reactions to certain functions like jumping. 3d mode now blends walking and running and we've adjusted the character's velocity to match the animation speed to give a bit more polish.
- Improved player's weapon collision detection. The collision points are now much more accurate
- Improved the enemy AI for the Bandit in Temple of Spirit - improved overall behaviour and added a new parry/counter attack when low health
- Improved the enemy AI for the Male Assassin in Korrath Woods. He now shadow steps into a more charging type of attack, and enters a shadow mode that renders him invulnerable during the brief period of time that he charge attacks
- Fixed some collision issues in Challenge Level 2
- Player's Spirit will now perform front flips during the long jumps in challenge level 2
- Added more enemies to Korrath Woods
- Adjusted enemy knockback settings to improve collision detection
- Improved ground rolling
- Various camera improvements
- Various Minor Bug Fixes and misc improvements

Thanks for following along, and stay posted for more updates!

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