Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Forbidden Arts›Events›Happy New Year! New Version - 0.9.2.0 is Live + News!
Community

Happy New Year! New Version - 0.9.2.0 is Live + News!

The Forbidden Arts · published 8 years ago

All eventsPlayers around this dateRead on Steam

First thing's first: Happy New Year! We sincerely hope the best for each and every one of you in 2019. And guess what is coming in 2019... The full release of The Forbidden Arts! More news on that to come in a bit.

Version 0.9.2.0 is live! Experience the latest and greatest version of The Forbidden Arts, which adds a bit of polish and enhancement to various parts of the game. Here's a list of what's new in version 0.9.2.0:

- Updated Post Processing Effects
- Improved ambient occlusion
- Modified the ambiance, lighting, and color grading in every scene of the game
- Fixed a rare bug related to an enemy freezing when playing a stunned animation
- Modified enemy AI for the Bandit in Temple of Spirit
- Updated texture map and details for the Chiromancer
- Improved player ledge hang detection and accuracy
- Cleaned up the music track for Elia's theme song
- Modified the player's stun animation logic
- Various visual improvements to Elia's background story cutscene
- New environment for the Necromancer scene of Elia's background story cutscene
- Modified Geomancer scene in intro cutscene
- Improved the magic FX in Elia's background story cutscene for the Aeromancer, Chiromancer and Necromancer
- Revised music for Enchantress Boss Fight
- Revised music for Korrath Woods
- Fixed a bug in French that improperly displayed the date and time of a save file in the load game menu
- Improved camera controls on the world map
- Various bug fixes and minor improvements

We've been very hard at work on rewriting the game's save system. The updated save system is not included in this version of the game, but will likely make it into the next version. It's lightning fast! I mean fast! As we were preparing for console ports we knew the game would need a better and faster save system and we're nearly complete. We now need to do a ton of testing. Don't worry, we're also working hard to make sure your save data will transfer smoothly to the new and improved system.

RELEASE DATE UPDATE:

Last month we stated a Spring 2019 release was in order for the full game. It looks like we're going to shoot for Summer 2019. There is simply a bit more polish we want to add to the game, and we want to release the full game simultaneously on all platforms, so a tremendous amount of testing needs to be done on each platform to ensure the game works great and plays smoothly. We can confirm our target platforms for the full release are Steam/Windows 10 (PC), XBox One, Playstation 4 and Nintendo Switch. A Mac/Linux version may not make it into the initial release, but we're still planning to release on those platforms at some point via Steam.

We are still planning to improve a lot of the game as we continue to port to consoles. We have plans to do a lot of texture improvements, and continued level modifications. The game is in a very stable point in development, but there's still room for polish and we're going to keep at it.

Early Access has, and always will be about improving the game to us. We are very glad to have entered the game into Early Access, as it's improved tremendously over the past year. We thank everyone who has submitted feedback, whether direct, or indirect, we read and watch everything and have done all we possibly can to improve the game to the best of our abilities.

The next update you can likely expect more polish across the board, support for Japanese localization, and the new and improved save system!

If you are enjoying the game, we'd love to see a nice review, but don't feel obligated :) We appreciate criticism, but nothing is more powerful and motivating than positive feedback.

Thank you for your support and interest in The Forbidden Arts. If you have any questions or feedback, please reach out. We will always do our best to respond in a timely manner.

-Sterling & Stingbot Games

More from The Forbidden Arts

Other announcements

All events
In-game event10 Sep 2019Patch 1.0.3.0 is live!Version 1.0.3.0 is now live! We've made a few changes to some gameplay mechanics to improve the player experience, modified some level design mechanics and fixed a bunch of bugs, among other improvements. Check out what's new: - Modified AI for the Frog Wizard. In dark zone areas the wizard will no longer teleport in front of the player, blocking the path which could result in a cheap death - R…The Forbidden ArtsCommunity11 Aug 2019Patch 1.0.2 is here!Ever since we first launched in Early Access a year and a half ago, we have been striving to improve The Forbidden Arts. Now that we're in full release, even though it's only been a few days since launch, we made a few changes to the game that are much more user friendly for a lot of players, without taking away the challenge that the game presents. Although I am personally a fan of old school…The Forbidden ArtsCommunity7 Aug 2019The Full Release is here!Short and Sweet: After 4 years in development and 1.5 years in Early Access I'm happy to say the full release is here! I'd like to thank everyone who contributed feedback throughout Early Access. You know who you are, and the game wouldn't be what it is if not for you. If anyone finds any bugs, needs assistance or anything else, do not hesitate to reach out. We will continue to support the game…