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The Forbidden Arts›Events›Version 0.9.7.0 is live! Last Early Access Build?
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Version 0.9.7.0 is live! Last Early Access Build?

The Forbidden Arts · published 7 years ago

All eventsPlayers around this dateRead on Steam

Version 0.9.7.0 of The Forbidden Arts is live in Early Access. We call this build the "Massive Bug Fix Build" because, well, we squashed dozens and dozens of bugs. We are now done with Beta testing and are making preparations to transition to full release. Does this mean 0.9.7.0 is the full game? No, not in the least. There are several different versions of the game that are being worked on, and Version 1.0 will have some other major changes that simply couldn't be integrated into Early Access. But this new build is very polished and features a lot of what you will see in the full game.

We are finished with The Nintendo Switch and Xbox One versions of the game too. We are still working on the Ps4 version of the game, among other ports.

Unless any game breaking bugs are found and/or reported to us prior to the full release, we will likely not release any more updates to the game until the full release. Within the next month or two we will be uploading brand new screenshots and video trailers showcasing the final version of the game, so stay posted for new media assets and catch a glimpse of the final game in action!

We squashed more bugs in version 0.9.7.0 than any version prior and this is a huge improvement on polish and final settings of the game. We will not bother listing all the bug fixes because there were over 50 reported bugs fixed in this update. Besides all the fixes, here's a list of improvements and changes in version 0.9.7.0:

- Decreased Load Times
- Improved Audio Management code
- Improved wall jumping mechanics to feel more responsive
- Improved enemy AI - striking logic for enemies such as Bandits and Snakes
- Improved enemy AI - Charging enemies such as Golems and Minotaurs
- Improved Yeti AI
- Improved AI for Frogman warriors
- Improved AI for flying enemies
- Improved projectile logic for shooting enemies
- Cleaned up foliage in Desert overworld
- You can now skip the cutscene following the defeat of the hives boss
- Modified level design in Korrath Woods, Abandoned Mines, Mountains of Orin, Pools of Murk, Temple of Spirit, Northern Wastes, Palace
- Decreased amount of Frogman Wizards present during the Raft section in Pools of Murk
- Action HUD GUI is now hidden from the game view when the player pauses the game
- Fixed a rare bug with the assassin's shadow step attack in the green vale. Will no longer be able to shadow step down a ledge and get stuck in a wall.
- Fixed an issue with the golden spider performing his rage attack that would inflict damage to phoenix post attack for no apparent reason
- Golden Spider rage attack only inflicts 1 damage now, instead of 2
- Fixed some enemy rotation issues where the wrong animation would play under specific conditions
- Decreased fog and improved visibility on the Overworld
- Modified lighting and sky in the Northern Wastes Overworld
- Modified environment ambiance in Enchantress scene
- Added snow particles to the Aeromancer's scene
- Modified some animations for Bitty the Goblin
- Added 3d audio sfx to the fire arrows in the abandoned mines
- Modified music for The Mountains of Orin
- Fixed some issues with properly displaying lighting/snow settings in Mountains of Orin
- Tweaked UI in the Save and Load menus to be more intuitive
- Fixed camera logic when focusing on player at various spawn points. Smoother movement
- When deactivating heat vision while in the ice caves, the proper lighting settings will now display
- Adjusted projectile logic for shooting enemies
- Adjusted quality settings for each level of graphics
- You can now always shoot air fireballs when bouncing off of flowers in the hives, so long as you have enough fire pool

Thanks again for being a part of our journey into developing The Forbidden Arts. We appreciate your interest and support. Lots of cool things to come.

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