Okay everyone, we're now on our first potential release client! Our focus is on critical bugs and gameplay balance. If this goes well, we'll push it live to the main branch. We'll also add 1.1.0 to the beta section so those with games in progress can still complete those sessions with a simple switch that doesn't affect your saves. :)
Fixes
- Prevent load crash with incomplete teleporter
- Prevent paying twice for border banner knight charge
- Limit troll speed depending on wave, preventing them from arriving early
- Fix shops disappearing after save/load during construction
- Fix castle being under construction after load
- Fix knights not immediately showing up in right color after load
- Fix duplicate shield save/load exploit
- Fix archers going to the wrong side after losing tool/reviving
- Prevent "resume after winning" exploit
- Make hidden outer portals invulnerable
- Fix fog not disappearing
- Fix visuals getting stuck after saving+loading in forest
Changes
- Enemy boulders damage maximum of 5 citizens
- Make archers always run when redistributing
- Portals stay closed longer before spawning
- Workers won't work on things too close to a spawner
- Deer are no longer scared of unarmed citizens
- Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
- Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
- Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
- Only during the first Blood Moon when players encounter the Breeder is it alone.
- Slight tweaks to Portal collapse waves.
How To Access the Open Beta
To access the new Open Beta, find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "open_beta" in the opt in dropdown list. To go back to the regular build, repeat these steps and select "NONE - opt out of all betas" from the same dropdown list on the BETAS tab. Also, all saves will remain for the current version and for the Beta. FYI - no code required.
We look forward to your feedback and set up a subforum specifically for the Open Beta and prefer you post there to help us keep track.
Open Beta Subforum