Hello,
We have a new update for you with a bunch of added stuff so have a look below.
Balancing
- Added small power buff to the Swamp creature.
- Buffed spiders power slightly.
- Buffed Chemical drip range.
- Nerfed Huntsman health a bit. Added some sound effects.
- Nerfed Juggernaut rune effects by 60%.
- Nerfed the intimidate loot effect.
Improvements
- Changed xp orb sfx volume proportional to xp size.
- Reduced footsteps volume.
- Added missing cooldown values to loot window descriptions.
- Changed mighty blow achievement to not include status effect damage.
- Put cutscene dialogue on the music channel.
- Implemented Esc key to go back in the main menu pages.
- Added option to change characters using portraits or hotkeys while they are dead and the book is open.
- Increased the probability of rare loot. Because its more fun.
- Added camera rotation to the middle mouse button.
- Made the description text about skill unlocking and runes bolder and clearer and made distinction between locked and unlocked runes greater.
- Added a return to last save point button in the options menu.
- Made some minor spelling/punctuation changes.
Bug Fixes
- Fix for getting stuck in forest fences.
- Fixed the Ult flash in book draw order bug.
- Disabled S, B, I keys in the main menu.
- Fix for book disappearing at level 1 when skipping the tutorials.
- Fixed persistent resistance tooltip bug.
- Fixed book opening behind loot window.
- Fix for tooltip popup on skills bar not always triggering.
- Fix for the shader that draws loot gems, being occluded by close camera stuff like tall trees.
- Minor fixes for some objects missing colliders in the marsh and ice caves.
- Added a fix for the marsh bookbinder boss sequence not triggering correctly.
- Added a fix for spite achievement not unlocking.
- Fix for audible stuff happening in the background while cutscenes playing.
- Removed looping effect bug from white fire.
- Fix for when the Jeweller achievement is awarded.
- Fix for Monster achievement while Hyde is dead.
- Tidied up some hovering assets in some levels.
- Ice cave Golem trigger now stops characters from running off into the void.
- Added a maybe fix for the character switching tutorial bug in a german build.
- Fix for bone piles summoning outside of the arena, and fixed bone pile skeleton warriors and saplings not being properly spawned in the arena. (invisible dead chilled skeleton thing bug).
- Fix for branch end chests achievement not triggering.
- Fixed some wall colliders in the arena.
- Fix for achievement data not being saved properly.
- Fix for rainbow achievement unlocking prematurely.
Have fun playing!