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Cover Your EyesEventsCYE Update 1.7
Game update

CYE Update 1.7

Cover Your Eyes · published 11 Feb 2021, 18:06 UTC

All eventsPlayers around this dateRead on Steam

Key changes

Cutscenes

-Chloe now hugs Jake after rescuing him. Slight dialogue change (School)

-The headteacher now turns her head when she hears a knock on the door. Slight dialogue change. (School)

-Buttons now appears in the end cutscene. Slight dialogue change for Rupert. (His original line was way too cheesy)

New background effects

Wall monitors, computers and security cameras now display different animations.

Other changes

-The headteacher boss now has less hitpoints. No longer being the bullet sponge that she was.

-Fixed passability issues in the subway.

-Shortened a couple of wait internals between dialogue.

-Running is now enabled for the final boss.

Future

I will continue to add new background effects, character animations and enemy redesigns in the coming months.

More from Cover Your Eyes

Other announcements

All events
Cover Your EyesGame update1 Aug 2023Russian version now live!Quick Intro After months of hard work from Dicur3x, Vieros and I, CYE is now fully available in Russian! The whole game is identical to the English version minus the actual English. It is a nice feeling making CYE more available to people, not 100% sure on future translations at this point of time due to how time consuming it was. However, I do have a translation template written out, so the op…Cover Your EyesGame update2 Jul 2023The Mum vs Mom update.Quick intro I was watching a twitch stream over on GameLuster last night and I never noticed how much of the dialogue has been entangled with both American and British terminology! As the game is set in the states and I happen to be a UK citizen, there was a large number of Mums I'd managed to unintentionally sneaked in without realizing. List of changes - Changed all the Mum, Mummy words into…Cover Your EyesGame update17 May 2023Upcoming Price Cut.Quick Intro There’s going to be a planned upcoming price cut that I’ve been meaning to do for a while now, will go into effect once the sale has finished. Also gave me an excuse to add/change a couple of things around :> Changes - Implemented a new mid-credit scene. Originally wanted to create the extra ending back in mid development but opted out due to how dark and ambiguous it was, definitel…