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Golden Krone HotelEventsv1.8 - Scrub-a-Dub-Sludge
Major update

v1.8 - Scrub-a-Dub-Sludge

Golden Krone Hotel · published 15 Oct 2021, 06:56 UTC · build 7537938

All eventsPlayers around this dateRead on Steam

Back again with a sizable update right before Halloween.

ALSO. This weekend is the 2021 Roguelike Celebration! I'll be giving a talk on Saturday, October 16th. Golden Krone Hotel is also featured in a Steam sale tied to the celebration. Check it out!

Highlights

  • New sounds and music including 9 new songs by Christopher Loza
  • Starvation rework with no more instant deaths
  • New branches: Baths and Sewers
  • New monsters: Harpy, Sludge, Samca
  • New spell: UMBRA
  • Hotel entrance rework
  • Magical drinking fountains added
  • YOU CAN PET THE DOG
  • And lots more!

Sound

  • Nine new songs by Christopher Loza
  • "Classic" soundtrack removed (this was an alternative free music soundtrack, not good)
  • Music selection is matched to intensity of current situation
  • Music won't change if repeatedly and quickly switching floors
  • New sounds like splashing, footsteps, and entering a portal
  • Sounds now play in stereo (e.g. sounds far to the left only play on left speaker)
  • Electric melee attacks now have a unique noise

Starvation rework

  • Starvation has been reworked. No more instant deaths. You instead take continuous damage and no longer regen mana once completely starving.
  • Lower starting satiation to offset the starvation rework

New content

  • New branch: Baths. A random swap out for Greenhouse. Fight lightning fast Harpies and the entrancing Rusalki.
  • New branch: Sewers. A random swap out for Grotto. This branch has an optional miniboss, the Rat King, and a new monster, Sludge.
  • Sludges split into two when attacked and leave behind toxic sludge piles that spew poison gas when stepped on.
  • New enemy: Samca. A weaker version of Moroi that is not easily struck.
  • New status effect: Bleeding. When struck by repeated physical attacks from the same enemy in a single turn, some of the immediate damage is converted into slow bleeding.
  • New spell: UMBRA. Become permanently more powerful with each cast, but at great cost.

Gameplay

  • Drinking fountains that act like time limited, one use potions
  • Commander disguise can convert potential allies that are equal to their level (as opposed to only greater than their level)
  • BOMB allows you to choose a potion instead of selecting randomly
  • Primer now transmutes a potion if you have no unidentified potions
  • Brutemaster's pet wolf get stronger when they level up
  • And you can pet the wolf!
  • The Abberation status (provided by Flux potion) gives you double attacks in addition to random damage types.
  • Fire Mother has been made flying
  • Player speed can no longer drop below 4
  • Antidotes are now a guaranteed potion and made slightly stronger
  • Added a neutral Firefly monster
  • Time crystals made slightly rarer
  • Stained glass windows are visible during the day even if otherwise complete darkness
  • Made a few good statuses last longer.

Map gen

  • Reworked the hotel entrance with 11 new rooms that can appear on any side of the hotel. Each new entrance gives a significant and immediate boon.
  • More level generation templates
  • Templates are randomly rotated offering more level variety
  • Branch stairs should now be guaranteed to spawn far away from bosses.

Graphics

  • Reworked stained glass windows to look taller/better
  • Humans/vamps hit by electric attacks have a cartoony skeleton animation
  • Skeletons slightly redrawn and cuter
  • Redrew stairs going down
  • Monsters that spawn additional monsters (e.g. Wolf Spider) are more convincingly animated when producing those monsters
  • Gallery and Baths now have columns instead of single wall tiles

UI and game feels

  • Stairs and items are are shown at full brightness even in darkness. This turns out to not look particularly weird but is a huge accessibility win.
  • XP displays as a percentage towards the next level instead of... whatever that was
  • Revolver aiming now remembers your last target
  • Status effects indicator appears directly above character when first granted status
  • Special now appears on the character sheet
  • Made critical hits feel meatier
  • Hawkers display as green on the mini-map
  • Autoresting now stops when mana is recovered and health is full
  • Removed move confirmation when blind
  • Moved note about numpad to diagonal section for clarity
  • Changed unstable description to be more clear
  • Fixed spacing on title screen menu for better hovering
  • Changed "quenched" to "doused" in Burning description to avoid confusion with Quench ability
  • Added tip to game over screen about magic/resting making hunger worse
  • Status badges now fade in and initially glow
  • Added note about full potion menu to quick potions
  • Three new achievements related to Sewers, Baths, and UMBRA.
  • Clarified Vulnerable status description

Bug fixes and tweaks

  • MIASMA bug fixes including fixing a bug where diagonal casts sometimes missed their target completely
  • Fixed a major freezing issue that occurred when ISPs blocked vulgat.com
  • Fixed an issue where some animations were too fast
  • Fixed an issue with branch names not abbreviating on the hotel map
  • Fixed an Alchemist bug with potion icons
  • Fixed a bug with husks getting permanently "stunned"
  • No longer displaying character shadows over pits
More from Golden Krone Hotel

Other announcements

All events
Esports5 May 2023Vulgat News - 7DRL results and TWO new projectsIf you like Golden Krone Hotel, you can thank the Seven Day Roguelike Challenge which spawned it. I've been doing 7DRL for 10 years now. This year I decided to try something a bit strange: a rhythm game. The official judging process has concluded and somehow my game Conga Dungeon ranked #1. I urge you to check out the games. There are a ton of amazing entries . Along with Conga Dungeon and thre…In-game event13 Jan 2023v1.10.1 - Performance and bug fix updateThis update fixes several bugs and balance issues introduced in v1.10 as well as fixing the lag when encountering lots of monsters/obstacles (pretty noticeable sometimes on Steam Deck). One big UI issue was the lack of potion tooltips when playing on controller or Steam Deck. All menus with potions now show the full potion tooltip. So with these two improvements to Steam Deck playability, I can…Major update21 Dec 2022v1.10 - The Princess Is in Another Castle!This update includes full Steam Deck support including achievements, solid controls, and controller rumble. Golden Krone Hotel already played well on controller and it's now a great fit for Steam Deck. The only known issue: there's occasional lag in some areas with a lot of monsters or animated tiles; I hope to address this in the future. A new branch, 3 new spells, and 5 new monsters have also…