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Steve's Warehouse: Physics. Roguelike. Chaos.EventsDemo Update: Save, New bosses, New visuals and more
In-game event

Demo Update: Save, New bosses, New visuals and more

Steve's Warehouse: Physics. Roguelike. Chaos. · published 2 Sep 2024, 17:33 UTC

All eventsPlayers around this dateRead on Steam

Hi Steve,

This update has many changes, but first and foremost:

Save system


The location of the save has been changed from :
C:\Users[YOURUSERNAME]\AppData\Local\UntitledSuikaLike
to
C:\Users[YOURUSERNAME]\AppData\Local\StevesWarehouse

This change was made to leave behind the temporary project name. You will have to move all files from one folder to the other manually.
Also, you can now play with different Steam accounts on the same computer and each player will have their save independently.

If you need help regarding this update, please contact us directly on the forum or Discord.

Visual changes


With this update, nearly all content from the demo is in a "close-to-finish" state, with this update, the heart, the ship, the wheel and the storage have new visuals!

The object now floats below the ship when played!
To celebrate all those changes, the game has a new trailer!

Watch on YouTube

New bosses


Each arena now has its bosses! You can now discover in the demo the boss for the Tutorial and the Mountain Arena

Demo page


Today, we also release our Demo Steam page! If you liked the demo and would like to recommend it you can now do it directly on Steam:
Steve's Warehouse Demo Page

Other changes

  • You start now the game with 3 golds
  • All storage is a tiny bit bigger
  • The game now has a visual pause button
  • You can now take Steam screenshots with F12
  • The first time you launch the game, the game will select your language depending on your Steam language, then you can override it by changing it in the settings
  • 3 Aspect ratios are now available in the settings
  • A fullscreen and borderless fullscreen are now available
  • The noise visual effect is now below the objects
  • The cost of items disappears when an object is bought
  • Diverse UI improvements

Bug fixes

  • If you have no object on your deck at the end of a round the game will not crash anymore but you will have a new surprise
  • Generate passive will trigger instantly storages to generate if the conditions are met
  • The shop objects no longer disappear when restarting a game from the pause menu
  • The main menu no longer flickers when clicking on a new game
More from Steve's Warehouse: Physics. Roguelike. Chaos.

Other announcements

All events
Major update10 Nov 2025INFINITY UPDATE - NEW OBJECTS, ENDLESS MODE AND MOREHello Steve! This major update adds "The infinite mode", "Daily Challenges", new objects and way more! The game is 25% off to celebrate the release of the Infinity update! New Objects Bullet Rarity: Rare (3-cost) Description: When created, gives you +1 deleter. Cannot combine Unlock conditions: The Bullet has replaced the Bowling Pin unlock for the Strike Medal Golden Eyeball Rarity: Rare (3-co…Steve's Warehouse: PhyGame update31 Aug 2025[Minor update] Bug fixesHello Steve, This small update will fix some minor bugs: · The Windows desktop icon can now grow and will no longer be blurry · The I letter can now rotate infinitely: it will no longer stop after a few hours · Closing the Deck selection page after a game will no longer bring you to the gameplay page (and give you a medal for free) but will instead bring you to the home menu. · You can no longe…In-game event17 Aug 2025New update - Bug fixes, Balancing and QoLHello Steve, Here we are again with a minor update. Balancing Bike wheel Bike wheel will now give 20 points instead of 50 points per combine. Comment from Steve: The Bike Wheel is at a sweet point size-wise, but it gave the road a bit too easy a point-wise. While keeping this aspect alive, this should prevent "Bike Wheel only runs". Remove from deck cost Removing from the deck now costs 99 only…