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Kingdom, Dungeon, and HeroEventsVersion 1.25
Game update

Version 1.25

Kingdom, Dungeon, and Hero · published 8 Sep 2024, 17:39 UTC · build 15631528

All eventsPlayers around this dateRead on Steam

##v1.25
FIXED Warlords scenario starts with 6 alchemists instead of zero
FIXED Warlords scenario now has correct turn lengths. I put years instead of months duh
FIXED Warlords scenario all kingdoms start with a Barracks
FIXED Warlords scenario unit attributes
FIXED Warlords scenario gaining settlers now is determined by map size, larger map higher chance to gain settler 12.5% to 25%
FIXED commanders at sea can only be dismissed on land tiles

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Kingdom, Dungeon, and Game update19 Jul 2026UPDATE 1.44Fixed units appearing in build queue after political eventCommunity28 Nov 2025Scourge of the Four Cults - Update v1.43In the serene realm of Celestia, an age of peace endures. Generations ago, the Twelve Crowns Alliance was formed. They were a coalition of luminous and noble kingdoms that ended the great wars and cast the realm’s ancient evils into the deep. What followed was not conquest, but renaissance: shared knowledge, rebuilt cities, and a golden era where swords were sheathed and armies disbanded. Heroe…Kingdom, Dungeon, and Game update5 Oct 2025Fixed security patchAll is well now. Tooltips should work fine. I also tested end of turn.