Hey everyone!
This update is a big one! Chapter 2 is now finished and ready to be launched. Simply download and update the Lumina Veil Demo to play the new content. The demo includes Chapter 1 and Chapter 2, so you can play the whole story so far. Alongside new enemies, weapons and environments, I also implemented new quality of life features, items and balancing adjustments.
For more information you can follow me on X Twitter/X or join our discord.

Patchnotes v 0.1.55 Demo C2
added attenuation for wind sound
fixed dead Zombie still moving
dart impact fx
doge and aim now more responsive
improved placement of navmesh links
rebalanced bsement music loudness
extended minimum time to new massage in superchat
added system to only spawn items when player needs them
change unknown door name in parking lot safehouse
hint that you can switch to rl right at the start of level 2
dead stalker stop breathing when dying
heavy attack deal more damage
add navmesh to courtyard
added Stalker Enemy block fail animation
nailgun smoke now comse out at the end of the barrel
fixed nailgun sometimes not saving
reduce sight line of stalkers and make player get closer of first stalker
add notion to doge to the speargun manual
make voices in basement scare quieter
First Person Headbob when walking
stopped switch to real life while opening doors
ambient sound in apartment
first person footsteps
added filmgrain intensity to options
desktop pointer only active when sitting
added grace period for nailgun reload abort
increased basement light render distance
flares lifetime is now shorter when more than three flares are active (performance)
decreased melee range of player
added sound effects when aiming
added quick access function
reduced loudness of riddle room music
added volume slider for voices
flares now attract enemies attention
disabled pointer for monitor interaction during cutscene
remade targeting system for sneak kills
increased speed of Stalker and Charger 315->450
disable lower aim when enemy is too close
changed the puzzle key
added hint for the puzzle
added blocking volume in intensive care room to prevent getting stuck
fixed a few sound cues that were in the wrong mixing group
newscaster audio is now loaded at level start, delayed playback should be fixed
reduced the time the player is stunned when getting hit
added new hints for blocking and the quickslot system
made the time for a successful block longer
player can now attack melee with the speargun
player model becomes transparent when camera is too close
changed enemy types in the basement area
added button prompt for standing up from computer desk
added a new scare effect (have fun finding it)
stopped player from taking a bath through a wall
fixed an issue that caused the smartphone to be shown at the start of a cutscene
fixed spelling mistakes
optimized lighting in level2 for performance improvement
fixed a bug that let you reload without a weapon equipped
fixed a collision glitch in a saferoom
fixed some doors not showing the correct interaction prompt
added a new saferoom
added a new autosafe spot at Level2 start
added inverted camera controls (toggle in menu)
fixed a bug that where the smartphone can be visible during cutscenes