Hey, guys! We've got great news! It's been a week since we shared the first part of our upcoming updates, and we're thrilled to announce that it's finally time for PART 2!
Today, we're going to dive into...
VISUAL UPDATES!
Alright, alright, without further ado, let's jump right into it!
The visual update itself! (already in the works)
We are set on maintaining our visual style, however, the quantity and quality of expressive means will be significantly increased across all platforms. Visual improvement will affect several locations not only from an aesthetical standpoint, but also in terms of gameplay experience. - First and foremost it is the player’s navigation that will be affected. As you might have noticed we tend to keep the interface clear of any unnecessary markers — for that reason we are planning to add native markers to help the player progress further.
- You can also expect the weather events to have more impact both visually and audibly
- Some boss arenas will be changed to favor gameplay aspects and test the player’s skills all the while reminding of learnt mechanics (basically how it works with the boss residing in Bordergate)
- Boss AI will also adapt to these changes
- The visual aspects of several story scenes will be sufficiently refined
- Gameplay tutorials will be tweaked slightly, the same goes for several notes and tapes that will be changed to provide contextual tutorial (in case the player misses a UI-hint)
- New visual effects, both scenical and gameplay focused
Exciting additions (prior to the content patch)
- Achievements (plenty of them)
- Peripheral hardware (Bhaptics)
- We’ve also noticed that some players experience difficulties with our movement system. We are planning to introduce several accessibility features that will allow our players to customize and simplify some of the mechanics.
That's a wrap for today, everyone! We can't wait to see you on Damag for one of the most anticipated events: the visual update! ;)
https://store.steampowered.com/app/2073880/The_Burst/

