Thanks to everyone who tested 1.13 for us, it's now ready to launch!
New Species
Red junglefowl. It's the Chinese New Year today, and Year of the Rooster! To celebrate, we added the red junglefowl to the Himalayan biodome. The red junglefowl is thought to be ancestral to the domestic chicken. We're thrilled to have this adorable new feathered insectivore in the game.

Clouded leopard. We added the clouded leopard as our standard medium carnivore to the Himalayan biodome! It was a much needed role, so adding a new species made the most sense for this situation!

Sunflowers. Sunflowers were added to the Great Plains Grassland! While not having many leaf points, sunflower do have a fruiting period for their delicious sunflower seeds. Be warned as they live to only bloom one time, so be sure to have some pollinators when the time comes!
Please note this is a replacement for the Milkweed; see the patch notes below.

Gameplay
- Added three new species: red junglefowl, clouded leopard, and sunflower.
- We're removing the common milkweed from the game as it has presented balance issues. Milkweed has a poisonous tag, meaning that only poisonous eaters can it. In the grasslands, the only animals able to eat milkweed are badgers, given they can eat poison, but they don't eat milkweed in real life. This resulted in milkweed being a poor selection to have in our grassland biodome. When you upgrade to 1.13, all milkweed existing in your biodome will disappear and it will be removed as a selection. This change will impact ecosystems very minimally since milkweeds only fed badgers, the most eclectic eater in our game. Hopefully this will reclaim space for biodomes that were taken over by the milkweed, leaving not enough room for other plants.
- If the game detects that you had milkweed in any of your biodomes, then that account will unlock the Sunflower for free. Don't worry, it's only 30 tyto coins to unlock it manually!
Thanks to all those that contributed to insane.tobi's ecologic exploits thread to bring about the changes above!
Bug Fixes/Tweaks
- Coyote accidentally had one of it's digits removed for their max hunger, making them die from starvation within a minutes of placing them down. Coyote Max Hunger is now back up to 90 from 9. Shout-out to Evernight for reporting this!
- Artic Hare population notifications will now fire off when the territory pop goes under 3 and it will reset it goes back to 5. Shout-out to Mbiggiani for reporting this!
- Tufted Saxafridge babies now have their meshes corrected and aligned instead of separating from each other. Shout-out to Mbiggiani for reporting this!
- Fixed a bug where clicking on a swarm territory like a pollinator for the first time on login, caused their UI to have additional overlapping elements.
- Fixed a bug that was preventing some notifications from loading on any biodome other than the first loaded biodome.
- Changed the "sizes" of different animals and their predation size ranges in the Alaskan Tundra in order to better reflect real life eating patterns. Now ermine can no longer hunt baby foxes.
- Changed the leaf points and/or impact points of: Cottongrass, Diamondleaf Willow, and Field Horsetail.
- Filled in values for detritus removal in the add life HUD for Jewel Lichen and Caribou Moss.
- Corrected the scientific name of the Lemming.
- Edited the physical size of various Tundra animals to make more sense.
Save System Update
Now this isn't a very user-facing change, but after seeing cases of save files mysteriously disappearing, we decided to change the way that our game saves files to improve the system! There are now about 100x less files being stored, so you might experience quicker loading times. More importantly, this will fix issues of player save files missing or becoming unreadable from corruption. We're sorry to all those that lost their save files, but we hope that we see an end to these problems with the save rework.
Please note that you MAY experience a longer launch time than normal on your first game launch as it converts your save files.
