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Space for SaleEventsUpdate.01: Lift-Off - Released!
In-game event

Update.01: Lift-Off - Released!

Space for Sale · published 9 Sep 2024, 13:39 UTC

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Greetings Space Realtors! 📢

The first update for Space for Sale: Lift-Off - is finally out!

A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update!

Full changelog below, highlights include:

  • A New Event ”Bloomin’ Blarfairs” 🌻
  • New and updated Constructions
  • Movable Constructions
  • Resource Trading
  • Global Hub Inventory
  • UI Improvements
  • Tutorial Improvements


We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!

https://discord.gg/spaceforsale

We hope you enjoy Update.01: Lift-Off and that you'll come along as we move onward toward the next update "Update.02: The Red Planet".

Thank you for playing and see you in space! 🚀

Changelog:

Improvements:

  • The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing,
  • sunbathing, etc.)
  • Made Hub site shield look better in certain angles
  • Made clients actually go away when you deconstruct their houses
  • Increased the speed of the jackhammer
  • Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”
  • Made it possible to move constructions in base site
  • Made the “Logistics Centre” animate with drones sorting and delivering crates.
  • “Unsafed” the buggy.
  • Made it not possible for constructions to be built while sticking out of Hub site shield
  • Improved the Demaws hunt animations
  • Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!
  • Made resources global
  • Removed Silos from the Construction Menu
  • Removed shipping costs
  • Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.
  • Made the Hub have global storage
  • Updated the Exogarden construction
  • Updated the client houses to better profile their respective faction
  • Made it not possible to scan a world feature if there is a Blocker sitting on top of it
  • Improved the targeting of the Jackhammer
  • Expanded ending of Main Project: S.I.T. Contract to be more satisfying
  • Made various improvement to marker stability in world map
  • Replaced worker slot icon
  • Added tooltips to various UI:s
  • Updated the Factions window in the status tab
  • Reworked the resource information into a top bar
  • Reworked the information displayed when building constructions into pop ups
  • Added a cutscene when building a construction for the first time
  • Updated various icons in the construction menu
  • Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu
  • Added highlighting of newly unlocked construction in the construction menu
  • Region summary and Hub summary will now be visible on the Teleporter map
  • Replaced icon of the Bottle of Goop item
  • Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.
  • Updated region summary in World Map with produced and consumed resources instead of available resources
  • Made hollow tree tunnels more easy to pass through
  • Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game
  • Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game
  • Adjusted UI of “Construction Activation” UI to accommodate long text
  • Shaved off ca 2 seconds of the cutscene when clients move in
  • Increased time slightly when crafting tools in the Workbench
  • Made the Construction Kit research project slightly easier to accomplish
  • Made the Snitch creature flee when you chase it in a buggy
  • Increased scroll speed in Storage UIs
  • Added building “Experimental Power Plant”

Squashed Bugs:

  • Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods
  • Fixed rules to the building “Homeowners Association”
  • Fixed various colliders
  • Players are now less likely to get stuck in ragdoll state
  • The spaceship is now not able to show up on the planet
  • Made player less likely to get stuck under a buggy if they flip it on top of themselves
  • Fixed some issues with scanning not progressing research
  • Removed “Q” icon from HUD while on the spaceship
  • Made the “Invert Camera” setting save correctly between play sessions
  • Improved the crafting interaction in the Refinery.
  • Added a title to the storage of deconstructed buggies
  • Made Frog Kit display correctly on the Kit Hanger
  • Made items held in hand drop when using a teleporter instead of disappearing
  • Made dialogue not be able to start when in menus
  • Made various fixes to the S.I.T. Project
  • Made so that the multiplayer client’s colors are not reset when they die
  • Players can no longer build constructions on top of each other in multiplayer
  • Multiplayer clients can now hear the objective complete music
  • Fixed several minor synching issues for the multiplayer client
  • Made so that the Mechanoid cannot spawn outside of the map
  • Grayed out the “Save” button for the multiplayer client in the System Menu
  • Unfortunate parking no longer causes player to enter ragdoll state when landing on planet
  • Made various minor fixes to UI
  • The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…
  • Removed the “Interface Color Preset” setting
  • Fixed issue of the anchor of the Professor’s house sometimes disappearing
  • Made player spawn in expected Hub base when loading a save
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