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Circle Empires: Apex MonstersEventsUpdate 1.0.10: difficulty tweaks, improved troop selection and more
Community

Update 1.0.10: difficulty tweaks, improved troop selection and more

Circle Empires: Apex Monsters · published 17 Aug 2018, 14:19 UTC

All eventsPlayers around this dateRead on Steam

Update time! And, once again, it’s pretty substantial. We listened to your feedback and implemented the following changes accordingly. Most notably, you can now easily expand your troop selection and add specific types to the overall selection, as well as select a specific subset of your troops.

Thank you again for all of your feedback and support. Stay tuned for more!

Check out the full changelog below.

Changelog update 1.0.10

Balance tweaks:

  • Harder difficulty levels are harder in general, especially on large maps. On XL maps, on Impossible difficulty, there are now circles that may stop, for example, 200 expert horse archers from passing through
  • Hostile circles with human population have more options for units and buildings, including towers, wizard, apprentices and healers
  • Pumpkin field circles have a chance of having defensive towers and extra pumpkin warriors so they are better defended
  • Void Queens and Wraith Mages can spawn in deadly, large packs
  • Ghost forest can have more, well, ghosts

Usability improvements:

  • Double clicking on a unit now selects all units of that type on their different respective levels. When you click on guard, it selects guard, big guard, huge guard, royal guard
  • Shift + left-clicking on a unit will now add all units of that type to selection. As opposed to adding only that one unit. For example, select guards, then shift + click on knights to add all knights to selection. Now you have all guards and all knights in circle selected

Bug fixes:

  • Fixed pumpkin-warrior damage output
  • Changed the achievement "necromancer pact" so it triggers with level 1 necromancers (apprentices), as many players felt that it's not working while it actually required you to level up the necromancers. Works now with level 1-s as well
  • Changed the achievement "worker army" so it works with level 2 workers too. Previously it required you to have 100 level 1 workers. Level 2 did not count. Now they both count
  • Fixed an issue where starting a map vs AI and not selecting a difficulty resulted in map having weak creatures. The AI was strong but neutral circles had few enemies
  • Fixed an issue which caused players to be unable to capture circles when playing vs AI (Barandur the Builder gained a gold pile in a new circle, but the gold pile was ‘loyal’ to the player. So if AI was playing as Barandur the Builder, there would be AI controlled gold piles which prevented the human player from capturing the circle unless the players harvests said gold pile)
  • Fixed some issues that prevented high level enemies from spawning on high difficulties. You can now face crazier stuff on large maps. Like a 35000+ strength circles

Cheers,
KevWatch

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