Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Circle Empires: Apex MonstersEventsUpdate 1.2.4 - A lot of new content, changes, upgrades and fixes!
Game update

Update 1.2.4 - A lot of new content, changes, upgrades and fixes!

Circle Empires: Apex Monsters · published 10 Dec 2018, 15:03 UTC

All eventsPlayers around this dateRead on Steam

Hello circle conquistadores!

We have just pushed out a humongous update that some of you might know from the beta branch. It contains a lot of new content, changes, upgrades and fixes.

Without further ado, here's the mighty list:

Apex Monsters DLC only

  • Added 2 rare biome variations with special armies.
  • Elder Pumpkin Wizard: decreased damage from 50 to 30. This also helps to reduce the number of pumpkin warriors they can spawn as they get less last-hits when combined with other units.

Circle Empires base game new content

  • Added 4 rare biome variations with special armies.

Towers are better and have different attacks

  • Towers rebalanced to make defending specific key locations with them more feasible.
  • Basic tower price 200 wood, 300 food => 250 wood, 100 food.
  • Poison tower hp 300 => 600. Attack type is now line attack (think dragon, axe thrower)! Price 200 wood, 500 food => 200 wood, 600 food. Attack cooldown 0.6s => 1.6s. Strength rating 150 => 250.
  • Fire tower hp 400 => 600.
  • Frost tower: line attack, slow projectile. Cooldown increased from 0.6s to 2s. Hp increased from 300 to 600. Increased freeze duration from 2s to 4s and slowdown from 40% to 60%. AI value from 110 to 220.
  • Many leaders got buffed to be on par with the best ones

    • Wolfram start bonus wood increased from +300 to +700.
    • Laura the life-giver bonus gold for each new circle increased from 1 pile to 2 piles.
    • Puck the pumpkin king: increased start wood bonus from 1000 to 1500.
    • Each claimed circle now gets +3 trees.
    • Darius the druid: increased claimed circle bonus from +3 trees to +5 trees.
    • Removed start bonus +300 wood. Added start bonus +2 frog workers (4 in total with 2 human workers).
    • Mindy the Mushroom Mage: claimed circle healing mushrooms count increased from +1 to +3. Removed claimed circles getting explosive mushroom. Starts now with +600 food.
    • Demian the Dragon worker bonus for each circle increased from +2 workers to +3 workers.
    • Wyona the watery queen now starts with +500 wood and in Fishy Lake biome.
    • Swift the Scavenger Lord's resource bonus increased from 2x to 3x.

    Long term economy gives bigger bonuses

    • Bank rebalanced to get more instant benefits and give greater rewards for keeping them alive.
    • Price increased from 200 wood, 500 food => 500 wood, 500 food.
    • Gold production on 3 levels increased from 4, 6, 12 => 8, 12, 25.
    • Xp requirement increased: Level 1 from 240 to 300. Level 2 from 500 to 1000.
    • Increased high level storehouse resource bonuses: Level 2 from +20% to +50%. Level 3 from 50% to +100%.
    • Decreased pumpkin growth time: Level 1 from 240s => 160s. Level 2 from 300s => 180s. Increased harvesting speed from Level 2 pumpkins by 33% and from level 3 pumpkins by 66%.

    Resources gained from creatures is more consistent

    • All things that can be fought have 25% chance to give resources when destroyed. If it's a building or it's strength rating is 500+ then this chance is 100%. It used to be a thing always, now it's more predictable and gives more resources so you can build a strategy around it.
    • Buildings and ranged creatures give wood.
    • Melee creatures give food.
    • Any creature that deals splash damage or has line-attack gives gold (that overrides previous points).
    • Resource amount is 50% of the strength rating of the creature. If it gives gold then the amount is halved.

    Balance changes

    • Knight armor increased: Level 1 from 3 to 6. Level 2 from 5 to 8. Level 3 from 7 to 9. Damage increased: Level 1 from 12 to 15. Level 2 from 25 to 30.
      Hammer-man level 1: decreased hp from 280 to 220 and damage from 7 to 6.
      Frogman XP requirement decreased from 300 to 150. Price changed from 120 wood, 50 food => 150 wood, 25 gold. Raw strength wise they were always closer to knight than to guard.
    • Archer XP requirements for getting from level 2 to 3 increased from 500 to 800.
    • Ranged mermaids are 16% faster. Melee mermaids are 33% faster.
    • Increased golem cost from 100 wood, 200 food to 250 wood and food.
    • Monster hunts now have more varied terrains for boss circle.
    • Made lakes a bit less prominent.

    Fixes

    • Healers no longer seek martyrdom in battle.
    • Player can now move creatures to land and water regardless of movement limitations. Notably mermaids. AI mermaids will not come to attack you on ground if they are in "drinkable" water.
    • Units no longer forget about their attack move when levelling up.
    • Frog workers no longer level up to human workers.
    • Fixed an issue with loading localisations before the game content was created.
    • Fixed an issue where saving certain terrain types created anomalies, e.g. player had to build +1 storehouse to be able to build units.
    • Pumpkin necromancer attack sound upgraded.
    • Fixed an issue where tooltips showed incorrect freeze stats when looking at units to buy.
    • Mermaid spearman has more visual cues to distinguish it from other mermaids.
    • Reworked the logic how units choose what to do. Fixed multiple issues.
    • Smarter behaviour expected. Let me know if seeing anything weird.
    • Fixed an issue that caused units to gain too much XP when multiple units killed the enemy at same moment. No more levelling up entire army of archers from 1 kill. This happened in case of huge ranged armies and low fps.
    More from Circle Empires: Apex Monsters

    Other announcements

    All events
    Community10 Feb 2026Circle Empires 2: The Sequel is Out Now!Ready for another round? Circle Empires 2 is out now on Steam , with a 15% launch discount! We’re incredibly excited to finally share the next chapter of the Circle Empires series with you. Step into a world of interconnected circles filled with dangerous enemies, rival players, and plenty of resources worth fighting over . Build your forces, defeat powerful bosses, and adapt to circular worlds…Announcement22 Jan 2026Circle Empires 2: Our Sequel is out February, 9th!Prepare your defenses, sharpen your blades, and get ready to return to the circles. Circle Empires 2 launches on February 9th, 2026. Watch the date announcement trailer below: We’re excited to share the release date for the next entry in the Circle Empires series . Since revealing the sequel in November 2024, we’ve been working to build on what made the original games special, with community fe…Community24 Jan 2025Circle Empires: Celebrating Our Favourite RTS' During Steam's RTS Fest!Hey everyone, We’re ecstatic to be a part of Steam's Real-Time Strategy Fest , along with a wealth of other amazing RTS games! Real-Time Strategy games have been around since the early 1990s and we’re honoured to be listed among, and to have played around with, this diverse genre with the Circle Empires series. With Circle Empires 2 on the horizon , we thought it’d be a fun idea to dive into a…