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Axe, Bow & Staff
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Events
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Update V1.3.5
Game update
Update V1.3.5
Axe, Bow & Staff
· published
9 years ago
All events
Players around this date
Read on Steam
Optimzations:
Optimized the loading process. Now the game launches much faster;
Added loading screen before entering any level, as well as some hints;
Added some hint boards in the scenes;
Added a cool "lightning" FX for the Teleport skill;
Added the sound effect for slashing the barrier doors;
Added a sound effect for reminding the player that the skill he's trying to use is in cooldown;
Added the mark to the hero who triggers the lifesaver item;
Changed the sprite of the bouncing mushroom;
Updated the sprite of the conveyor so it's easier to tell the direction;
Increased the default sensitivity of the movement using joystick;
Re-did the save slots UI in the main menu;
Added the FX for energy full-charged, so you won't miss any Super Dash!
In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one);
Now the books have better effect of bonus experience;
...and optimized some levels, as usual!
Bug Fixes:
In local co-op mode the controller would reset after finishing a level;
After selecting the AI-Assisted mode in Level 2-1, by default Level 2-2 would still start as All-In-One mode;
The goblin minions would stack up to sky in the boss battle in Level 3-3;
Reaching the checkpoint in Super Dash could cause a hero to die immediately when restarting from the checkpoint;
The rolling barrels would disappear when hitting the shield (without the shield spikes);
The hero in Super Dash could not move forward when Time Warp was activated;
The hero in Super Dash would be affected by slow-down debuff; and when the dash stopped, the hero would move backward until died;
In single hero mode, the Focus Fire effect could stay forever after switching back to the archer;
The sound effect of the conveyors would always be playing whether the SFX was turned off;
More from Axe, Bow & Staff
Other announcements
All events
Axe, Bow & Staff
Game update
22 Dec 2017
Merry Christmas and a better-looking patch!
Release notes: · Updated graphics and looking from the main menu to the first 4 stages of levels; · The heroes will now jump off the conveyor when reaching the end; · Fixed: the game would sometimes freeze in the loading screen;
Axe, Bow & Staff
Game update
30 Sep 2017
Patch v1.3.7
NOTICE: some player reported the new installation caused the game froze at loading / unable to play the local new game. We are still investigating the issue, but if it happens to you, just re-open the game and it should be fine. Release Notes: · Upgraded to Unity 5.6.2; · Optimized the package size of the program. Now the game loads even fasters; · Decreased the cooldown duration of Bow's Jump…
Axe, Bow & Staff
Community
21 Sep 2017
Anniversary Sales and some news
Dear adventurers, Next Thursday, September the 29th, is the anniversary of Axe, Bow & Staff 's full release. There will be a 75% discount to celebrate by then, and the full price will drop to $5 after the sales. I have another good news to share: the game is nominated for the Best Audio Award in IndiePlay 2017. IndiePlay is the biggest event of the indie games in China being held in every Autum…