Game update

Update V1.3.5

Axe, Bow & Staff · published

Optimzations:

  • Optimized the loading process. Now the game launches much faster;
  • Added loading screen before entering any level, as well as some hints;
  • Added some hint boards in the scenes;
  • Added a cool "lightning" FX for the Teleport skill;
  • Added the sound effect for slashing the barrier doors;
  • Added a sound effect for reminding the player that the skill he's trying to use is in cooldown;
  • Added the mark to the hero who triggers the lifesaver item;
  • Changed the sprite of the bouncing mushroom;
  • Updated the sprite of the conveyor so it's easier to tell the direction;
  • Increased the default sensitivity of the movement using joystick;
  • Re-did the save slots UI in the main menu;
  • Added the FX for energy full-charged, so you won't miss any Super Dash!
  • In the hero selection UI for local co-op, pressing Enter/Start can skip the configuration (using the last one);
  • Now the books have better effect of bonus experience;
  • ...and optimized some levels, as usual!

Bug Fixes:

  • In local co-op mode the controller would reset after finishing a level;
  • After selecting the AI-Assisted mode in Level 2-1, by default Level 2-2 would still start as All-In-One mode;
  • The goblin minions would stack up to sky in the boss battle in Level 3-3;
  • Reaching the checkpoint in Super Dash could cause a hero to die immediately when restarting from the checkpoint;
  • The rolling barrels would disappear when hitting the shield (without the shield spikes);
  • The hero in Super Dash could not move forward when Time Warp was activated;
  • The hero in Super Dash would be affected by slow-down debuff; and when the dash stopped, the hero would move backward until died;
  • In single hero mode, the Focus Fire effect could stay forever after switching back to the archer;
  • The sound effect of the conveyors would always be playing whether the SFX was turned off;
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