Added some experimental accessibility options for controlling types of camera motion that have been reported to cause motion sickness
Full overhaul for Savannah dungeon F2
A visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
Two new narrated romantic encounter sprite scenes
The arrival of some sort of awful cat goblin and her beautiful music
Full overhaul for Savannah dungeon F3
Full visual, layout & gameplay overhaul to bring this area up to current standards for dungeon content
Completely redesigned to provide a better narrative & cinematic experience, providing more depth to the Savannah & Poachers’ story arc
New narrated sprite sex scene
Players who have previously completed this area will only observe the post-completion ‘cleanup’ layout
Katarina Station progression
Three additional merchants can now be discovered from new quests in the Savannah
Peasant sex scenes in Katarina Station now have full dialogue and narration
Improvements to Savannah dungeon F4
Stronger visual indicators for bringing attention to major quest objectives, including a more explanatory sequence for the breakable wall
Improvements to Savannah dungeon F8
New visual environmental decorations to improve player navigation in large open areas
Stronger visual cues for bringing attention to major quest objectives
Changed the location of some essential quest NPCs to make them more discoverable
New paths around southern Cloverton to improve level navigation and flow
Improvements to Savannah dungeon F5
Improved level flow & visual environment details for a better navigation experience
Revised quest dialogue & cinematics to bring this area up to current standards
Improvements to Savannah dungeon F6
Redesigned the Stonebreaker’s Test to provide non-sexual options, more unique NPC responses & become replayable
Improved quest sequencing to help orient the player towards the Union Camp, added intermediary objectives to better track progression & made enemy mob cleanup optional
4 new enemy Demon combat units have been added
Demon units will begin migrating after the player has cleared the Savannah dungeon
New Farm exterior night lighting for house & barn buildings
Changes
Finalised & replaced all NPC recruitment banner messages
Katarina Station night lights tweaked for higher brightness & contrast
Minor visual & dialogue improvements to Savannah F1
Minor visual update to elevators in Katarina Station & several dungeon floors
Updates to background NPCs in Cloverton to add more visual variety and movement
Katarina Station night lights tweaked for higher brightness & contrast
Minor visual & dialogue improvements to Savannah F1
Minor visual update to elevators in Katarina Station & several dungeon floors
Updates to background NPCs in Cloverton to add more visual variety and movement
Improved visual readability for magic saturation/experience/relationship progress bar UI
Frequency of pirate mobs appearing during migration has been lowered
Improved animations to Pirate boarding cinematic
Fixes
Fixed player being dropped at the wrong entrance when changing floors after fast travel
Re-added main quests for players who were able to bypass Sieger introducing the “Find the Poachers” quest after returning from Tro’s Lab
Fix for crash on Savannah F8 cloud machines & boom pillars, in cases where players had no main quest accepted
Fixed Morgan’s date not unlocking both of her sex scenes
Several Peasant x Ev scenes indicated they could be unlocked via Savannah quests have been updated to indicate they will be unlocked in a future update
Fixed NPC random dialogue showing “INVALID” when Rekk/Trash merchant is the active merchant that day
Fixed Chimera x Chimera scenes being censored even if they complied with player’s scene filtering rules
Minor typographical errors in date & farm intro scenes
Fixed lighting issues during the fade to black when exiting an indoors location
Fixed autosaves placing players in the middle of the sky when using fast travel
Swapped gallery scenes for Male Peasants 1 & 3 to show the correct characters
Fixed gallery scene for Female Peasants 3 not displaying
Fixed NPCs with dialogue barks treating Vodan and Skandr as separate merchants which would show error dialogue on a day when Rekk is the active merchant
Fixed Savannah F8 Boom Pillar quest progress which was tracking how many Cloud Machines were destroyed instead
Fixed numerous typographical errors in UI, ability & item descriptions
Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
Echo Stone should no longer be usable outside of dungeons
When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
Fixed an issue where the camera could remain stuck in place while moving around on the Farm
Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
Fixed more typographical errors in numerous dialogue scripts & item descriptions
Fixed crash that would randomly happen talking to Kaleida and Kiram
Fixed crash that would happen when tracking too many quests at once
Added basic loot tables to Pirate Frogman & Grenadier units to bring them in-line with other pirate units
Echo Stone should no longer be usable outside of dungeons
When moving between interior & exterior locations, lighting should no longer change immediately at the start of the fade to black
Quest prompt reminding the player to visit Giev to upgrade the farm should no longer appear when the farm is at maximum upgrade tier
Fixed an issue where the camera could remain stuck in place while moving around on the Farm
Fixed numerous small visual issues in Farm, Katarina Station & Cloverton scenes
Fixed more typographical errors in numerous dialogue scripts & item descriptions
Fixed crash that would randomly happen talking to Kaleida and Kiram
Fixed crash that would happen when tracking too many quests at once
Fixed an issue when trying to enter Tro’s Lab, Poachers encounter, Fairegrounds or the Act II cutscenes and a different scene would play instead, crashing the game
Fixed an issue loading a very early save in the new version that would complete the Quartermaster Quest automatically
Quest to find the Quartermaster should now appear in Katarina Station earlier in the story
Enemy mob in F3 caves should use the correct combat background
Fixed changing dungeon floor dropping the player at the wrong entrance or exit
F8 Medical Supplies quest now declare the correct location hint