
Hello everyone,
The newest update v1.0.1070 of VN Maker is here and now available in the STABLE branch! Just simply download the update and it will do it automatically.
If the migration didn't work as intended and your game remains at a black screen, please do the following:
- Open your Project
- Menu Bar -> Game -> Open Game Folder
- Delete globalData.vndata file.
And as always, Please make a backup of your project! You cannot downgrade to a previous version if you open them with BETA/Newest Version.
Bug Fixes
- Background Layer doesn't affect the Z-Index of a Background
- BGM not looped anymore after loading a game
- Image-Map Issues after load in special cases
- SLK text code not working correctly
- VN Maker crashes immediately on start up on certain PC configurations
- The Script Editor doesn't work with Korean characters. (We updated now to 1.2.9 ACE).
- VN Maker or Live Preview crashes if you try to detach Live Preview on a Chapter
- Renaming a Chapter and then clicking to other chapters and scene can cause a rename of other chapters.
- Live Preview sometimes disappears until restart if you select a chapter and then a scene directly after startup.
- Project can't be opened anymore if one of the JSON files contains BOM (Byte Order Mark).
- Sometimes same texts are added multiple times to Language Configuration View.
- VN Maker Crashes if you type into a text input field in scene editor sometimes.
- VN Maker Game crashes with persistent variables in some cases
- 32 Bit Windows Export can crash in certain cases
- Wait for Input not working in parallel with Common Event Wait for Input
- Audio Memory Issues
Improvements
- Play Sound command has a Loop setting now to control if the sound should be looped or not.
- Play Music command has a Loop setting now to control if the music should be looped or not.
- Show Movie command has a Loop setting now to control if the movie should be looped or not.
- Play Sound & Play Music commands now support "Wait for Completion" setting.
- New Easings: Elastic, Bounce and Back
- The LK and SLK text codes can jump to label now too. Just pass the label name.
- The {E:<expression>} text code to change character expressions now supports the expression name too in addition to the UID.
- The {A:<animation>} text code to display animated icons in message text now supports the animation name too in addition to the UID.
- The Jump to Label command now allows a Target setting. That allows you to jump to a label in a scene from a common event.
- The Jump to Label command allows you now to calculate the label to jump to by variable.
- Show Picture > Visual Type > Frame/Quad/Three-Part-Image size can now be calculated by variable.
- Set Game Data > Message Speed now allows decimal values like 1.5 for more accuracy.
- Scripted-UI: Chapters which have no CGs associated are no longer listed in the CG Gallery
- It is now possible to collect missing texts of a scene in Language Configuration with Right Click > Collect Missing Texts action.
- "NOW LOADING" message will now be displayed for Web games.