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Visual Novel Maker - RE-D MUSIC PACK 3EventsVN Maker Version 1.0.1098 BETA
Community

VN Maker Version 1.0.1098 BETA

Visual Novel Maker - RE-D MUSIC PACK 3 · published 31 Jan 2019, 01:32 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone,

The latest version 1.0.1098 is now available in the BETA branch!

As always, Please make a backup of your project before migrating to the latest version! You can now access previous builds in the Betas tab.

We also offer help and support through our Discord Channel:
https://discordapp.com/invite/H23qB7G

Bug Fixes:

- FIXED: Script based Text Macros not working in some cases.
- FIXED: Pressing Enter/Return-Key Repeatedly in game can cause crashes in special cases.
- FIXED: Wait Text codes being ignored in Auto-Message Mode.
- FIXED: Save/Load Issues when using Wait Text codes.
- FIXED: Pause Music Fadeout Issues.
- FIXED: The UI field type "GSOVariablePopupField" in extension editor doesn't display Persistent Variables correctly to the user.
- FIXED: Choice Timer issues after loading the game
- FIXED: Command Events with Parameters are not working correctly and getting wrong parameter values in some cases.
- FIXED: In Script Editor, copying a JavaScript document into the clipboard and then pasting it results in a new CoffeeScript document.

Improvements

- Add Choice command now supports „Change Scene" action as well.
- A new Loop-For command has been added to easily loop over a list for advanced users.

Live Preview Improvements

Live Preview internally now runs much more independent from the Editor which avoids Editor crashes and lags caused by heavy Live Preview activity.

Due to that change, the regular Debug Console under Tools > Debug Console no longer contains Live Preview debug messages. Instead, the new menu bar command View > Live Preview > Debug Console can be used to show an own debug console only for Live Preview.

Resource Management Improvements

VN Maker's resource management has been restructured. There is no longer a fixed folder structure you have to follow. The resource manager mirrors the contents of your resources folder and allows you to import any supported resource into any folder and also to import entire folder structures.

In addition, you can now choose resources from any folder whenever you have to select a resource in the Editor. For example: Show Picture and Show Background commands are no longer bound to the Graphics/Pictures or Graphics/Backgrounds resource folder. You can now choose from any folder and file extensions are shown as well now.

The grouping feature in the resource manager has been changed now to real folders. So instead of groups you can create real sub-folders and therefore you can also have resources with the same name in different folders now.

The only exception is Live2D. Live2D resources still needs to be under the resources/Live2D folder.

An automatic migration will update your existing project's resource structure and everything should work for you as before. Every group you had in resource manager before becomes a real folder on disk after migration. However, it is highly recommend to make a backup of your project as always. Please let us know if you have any issues with the update and your existing project.

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