You can now toggle between the normal cursor and the Windows default cursor. F3 to toggle between the two options.
Cancelling events via the dateboxes shown at the top of the main hub has been around for a while but it wasn't really explained anywhere so there is now a tooltip for it.
In an attempt to make the mid to late game more exciting we have added city hype. What this means is that certain cities that you are popular in will reach out to you and offer to pay more to see you perform at one of their local venues. This makes the world feel more active and rewards players for sticking to cities early on. Hopefully this change makes some of the early challenges a little less difficult.
Seeing the same random events hundreds of times can get annoying. To fix this we can either add a lot more events (which would involve a lot of writing and programming) or we can extend the life time of the ones we already have. When I wrote the event system originally it did not store any information about the message after it had passed. The new system can track how many times you've seen a message and what choices you have made.
I'm slowly working my way through all the previously created events to allow for a more dynamic and less repetitive experience. An example of this is shown when getting the "dropped money" event. Instead of always saying, "You found $100!", it will instead (upon its second occurence) say, "You must be a money magnet because you found another $50!". This way it feels a little different and makes starting a new game all the more refreshing.
New Stuff
Minor Changes
Bug fixes
Live Development Roadmap
Seabass Twitter (programmer)
Panos's Twitter (artist)
Keep rockin' on! :RockSign: