At long last!
Generally I would write out a few paragraphs regarding the update but you can find loads of information about this update in the previous two news posts we posted.
Post #1: Click Here
Post #2: Click Here
You'll notice with these changes that the game seems completely different. Tension is handled in a new way and you'll have to manage your money a lot differently.
Changelog 1.2.0.0
Major Changes
- Character Actions rework, refine skills is now practice skill allowing the player to pick a specific skill for improvement
- Removed passive tension deduction at the end of each day
- 4 new map event types that reduce tension
- UI rework for date/time on the Map menu and the main screen.
- Map legend and event icons rework. Descriptions for gigs,recording studios and video clip studios are back.
- Implemented gig burnout, playing shows too many times at the same location will lead to less people showing up
- Rewrote algorithm behind travelling tension, no longer reduces tension and now provides consistent results
- Implemented passive character action, "burn out"
- Implemented passive character action, "Attending Rehab"
- Implemented character overdose
- Added new events to various cities
Minor Changes
- Opening any menu or pausing in the main hub will stop fast forwarding sounds immediately
- Tooltip showing event details has been re-positioned slightly to the left of the icon
- Missing a gig due to time passing events will result in fan loss in that gig's city
- Polished positioning of map tooltip for city event list
- Changed games margin sleep timer from 1ms to 10ms, game should feel smoother
- Made click radius for map buttons 1 pixel shorter to prevent overlapping buttons
- Tension event where bandmate demands a raise increased demanded raise from 10% to 25%
- Calendar tooltip uses the same system as the datebox to show event information
- Datebox tooltip UI, shifts position if it is off screen
- Booked event messages now shows text more centered
- The map and shop transition now use lerp functions to smooth out movement (polished)
- Re-balanced gig promotions to allow up to 100% increase in audience attendence (still capped by gig capacity)
- Re-balanced shop promotions to better compliment latest gameplay changes
- Re-balanced city fan requirements for the first 8 cities
- Booked events such as gigs, studios, and video clips now give more tension
Bug fixes
- Travel time tooltip on city map fixed
- Fixed an issue that allowed for you to book dates that were supposed to be unavailable on the calendar
- Tension and band solidity bars in the band info screen were drawn improperly, fixed
- Billboard doesn't update until you scroll, fixed
- Map name shown over calendar, fixed
- Fixed xp level progression bars, they were not showing the right information at all
- Two of the available guitar instruments were on the wrong texture page, fixed (resulting in better performance)
- "Sell Songs" menu now properly bounds the mouse box within the song list area
- Changed texture pages for pop up messages, improved performance
- Changed texture pages for "Monthly Expenses" paper and "Randomize" to run along the Main GUI, improved performance
- Dynamic images loaded onto tickets such as the billboard shown when booking a gig were not being unloaded, fixed
- Save file searching now works properly as long as the "save_cache" file exists
- Character portraits were drawn improperly and had inconsistent results
- Character action menus overlapping sometimes didn't work
Live Development Roadmap
Seabass Twitter (programmer)
Panos's Twitter (artist)
Keep rockin' on! :RockSign: