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Rock God Tycoon›Events›Update 1.2.0.0 is here at last! Full game rework!
Game update

Update 1.2.0.0 is here at last! Full game rework!

Rock God Tycoon · published 30 May 2017, 22:24 UTC

All eventsPlayers around this dateRead on Steam

At long last!


Generally I would write out a few paragraphs regarding the update but you can find loads of information about this update in the previous two news posts we posted.

Post #1: Click Here
Post #2: Click Here

You'll notice with these changes that the game seems completely different. Tension is handled in a new way and you'll have to manage your money a lot differently.

Changelog 1.2.0.0

Major Changes

  • Character Actions rework, refine skills is now practice skill allowing the player to pick a specific skill for improvement
  • Removed passive tension deduction at the end of each day
  • 4 new map event types that reduce tension
  • UI rework for date/time on the Map menu and the main screen.
  • Map legend and event icons rework. Descriptions for gigs,recording studios and video clip studios are back.
  • Implemented gig burnout, playing shows too many times at the same location will lead to less people showing up
  • Rewrote algorithm behind travelling tension, no longer reduces tension and now provides consistent results
  • Implemented passive character action, "burn out"
  • Implemented passive character action, "Attending Rehab"
  • Implemented character overdose
  • Added new events to various cities


Minor Changes

  • Opening any menu or pausing in the main hub will stop fast forwarding sounds immediately
  • Tooltip showing event details has been re-positioned slightly to the left of the icon
  • Missing a gig due to time passing events will result in fan loss in that gig's city
  • Polished positioning of map tooltip for city event list
  • Changed games margin sleep timer from 1ms to 10ms, game should feel smoother
  • Made click radius for map buttons 1 pixel shorter to prevent overlapping buttons
  • Tension event where bandmate demands a raise increased demanded raise from 10% to 25%
  • Calendar tooltip uses the same system as the datebox to show event information
  • Datebox tooltip UI, shifts position if it is off screen
  • Booked event messages now shows text more centered
  • The map and shop transition now use lerp functions to smooth out movement (polished)
  • Re-balanced gig promotions to allow up to 100% increase in audience attendence (still capped by gig capacity)
  • Re-balanced shop promotions to better compliment latest gameplay changes
  • Re-balanced city fan requirements for the first 8 cities
  • Booked events such as gigs, studios, and video clips now give more tension


Bug fixes

  • Travel time tooltip on city map fixed
  • Fixed an issue that allowed for you to book dates that were supposed to be unavailable on the calendar
  • Tension and band solidity bars in the band info screen were drawn improperly, fixed
  • Billboard doesn't update until you scroll, fixed
  • Map name shown over calendar, fixed
  • Fixed xp level progression bars, they were not showing the right information at all
  • Two of the available guitar instruments were on the wrong texture page, fixed (resulting in better performance)
  • "Sell Songs" menu now properly bounds the mouse box within the song list area
  • Changed texture pages for pop up messages, improved performance
  • Changed texture pages for "Monthly Expenses" paper and "Randomize" to run along the Main GUI, improved performance
  • Dynamic images loaded onto tickets such as the billboard shown when booking a gig were not being unloaded, fixed
  • Save file searching now works properly as long as the "save_cache" file exists
  • Character portraits were drawn improperly and had inconsistent results
  • Character action menus overlapping sometimes didn't work

Live Development Roadmap
Seabass Twitter (programmer)
Panos's Twitter (artist)

Keep rockin' on! :RockSign:

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