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Axis Football 2026EventsDevelopment Update 04/19/2024 - RPO
In-game event

Development Update 04/19/2024 - RPO

Axis Football 2026 · published 28 Oct 2024, 13:49 UTC

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Hi Folks,

This update will be one part of a three part update that will unfold over the next couple of months. In Axis Football 2024, we completely redesigned the entire defensive playbook. This was a part of an effort to modernize the defensive formations, personnel and schemes. As we have reiterated in the past, our goal is always to best simulate football at the highest level, so that means continually updating strategies and styles to stay current.

Our development update today focuses on the offensive side – and like our efforts last year – these changes aim to modernize and update the offensive formations, personnel and play types. Without further ado, I am pleased to announce that we have added RPO (Run, Pass Option) plays into Axis Football. These plays will have their own designation in the playbook and will be available in most shotgun formations.

Here’s how RPOs work in Axis Football. First, it is important to understand that RPOs are run plays, not pass plays. It’s not a run-pass option play. It’s a run… with a pass option. That means that linemen will run block and the user (or AI) will have a small window at the start of the play to choose to throw the ball. After all, if the QB waits too long, linemen will likely be down field and will be guilty of committing and illegal man down field penalty. When the ball is snapped, the receiver indicator buttons will immediately appear over their heads, and the QB and RB will engage in their handoff animation sequence. If no user input is detected, the QB will proceed by handing the ball off to the runner, and the play will progress as a normal run play. If the user decides to throw before the handoff occurs, the QB will transition out of the handoff sequence and make the throw. The decision of whether to let the run play unfold or throw will depend on the actions of key defensive players. Users (or AI) must read the defense before the snap and during the first couple seconds of the play to determine whether handing the ball off or throwing it will yield the higher probability for success.

As I mentioned at the beginning of this update, today’s news is a part of a three part update. Stay tuned as we unfold more information about new features coming in the next version of Axis Football. We would love to hear from you about this and chat with you about your ideas for the future of Axis Football. Feel free to use any of the links below to get in touch with us.

Discord: https://discord.gg/YFuF9TSZKV
Twitter / X: https://twitter.com/axisfootball?lang=en
Facebook: https://www.facebook.com/AxisGames/
Instagram: https://www.instagram.com/theaxisfootball/

Best,

Danny Jugan
President & Lead Developer, Axis Games

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