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Undholm›Events›Update 2: Bugfixes and mole scouts
Game update

Update 2: Bugfixes and mole scouts

Undholm · published 11 Jan 2019, 22:15 UTC

All eventsPlayers around this dateRead on Steam

Wanted to get another quick update out before the weekend. Here's what's changed in the latest patch:

Bugfixes:

  • Kitchens/Blacksmiths/Tinkerer workbenches should now keep track of what products you've checked/unchecked when saving/loading.
  • Fixed bug where any dwarf could be assigned a weapon. Currently, only soldiers are allowed to equip weapons.
  • Fixed bug where soldiers would not equip weapons from stockpile.
  • Fixed issue related to miners equipping pickaxes and clarified tooltip.
  • Fixed bug where stuff would not get hauled to stockpiles after canceling a stockpile that was under construction.
  • Temperature and weather tilemaps should now restore correctly on load.
  • Fixed UI bug where action button container would display even if nothing was selected.
  • Portal linking works now. To link portals, select one, click "link", and then click another portal.
  • Fixed fireplace saving/loading.
  • Fixed bug where dwarf NPCs were difficult to select.
  • Fixed visual glitch where sun/moon would fade into background.
  • Mushrooms should now only grow if they're beneath a roof (either underground or inside a building). Farmers can still manually grow all crops (they will do this automatically).
  • When typing in a colony name, the camera should no longer scroll when W/A/S/D are pressed.

Improvements:

  • Added new structure building mode for placing single blocks. Previous building mode (2d click+drag) is still available. Ladder placement isn't as intuitive as I would like in this new mode -- I'll work on this in a future update.
  • Right clicking to remove blocks while in click+drag mode will remove blocks from all z-depth levels. Previously, it would only delete the block at the nearest depth.
  • Improved selected dwarf UI for 1280x720 resolution.
  • Moles can now be used for scouting. After taming a mole, you can instruct it to move around by selecting it and right-clicking on the ground (same as dwarves), and it will reveal unexplored tiles. If a tamed mole gets too far away, it will revert to being untamed.

Next update will probably be coming in 1-2 weeks. Have a great weekend!

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