Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Oddsparks: An Automation AdventureEventsMini Update: Halloween/Autumn Seasonal Event
In-game event

Mini Update: Halloween/Autumn Seasonal Event

Oddsparks: An Automation Adventure · published 17 Oct 2024, 13:07 UTC

All eventsPlayers around this dateRead on Steam

Friends and Soon-to-be-friends,

As the cold wind starts to come over us here in Germany, we’re putting on our sweaters and getting cosy as we work on our next big update. Did you see our new roadmap? We’re also already showing off a bunch of stuff on our Discord if you're interested in seeing work in progress things!

However, there’s a very small update that we wanted to do now. It’s the start to a “seasonal event” system that we’re introducing to the game!

The Seasonal Event system is a small system that activates specific audio and visual content in the village depending on the time of year that you’re playing the game. It basically just looks at your system clock and changes things when it's the right calendar day.

These changes have no effect on gameplay. It only affects the village visuals and music, and not the game world itself. They’ll also be in the game forever, so you won’t “miss out” on anything and can experience it next year if you don't play the game for the next few weeks.

In general, we see automation games as something that you can play for a long while as you learn, explore and play with the systems. Some people play a single automation game for a concentrated period of time. Others play until they have their fill and then come back every once in a while. We added this seasonal event system to make playing our game feel a little fresher over time. For now, there’s only this autumn event, but we’ll add more as we develop the game.

This particular “autumn/halloween seasonal event” lasts three weeks, from the 17th of October to the 7th of November. This means during those dates, the village will look and sound a little different! There’ll be some lighting changes, visual effects changes, new autumnal models (like some 🎃Pumpkins🎃), and a variation on the village music.

Here's a little sneak peek!

If you're enjoying the autumn village and feel like dressing up for the season, don't forget to take a screenshot when you're done! Maybe you'll find something on our Twitter or Reddit this weekend about another little contest we're running between now and Halloween~

Separate from that, we're also fitting in some bugfixes!

Bug Fixes

  • Fixed map interaction being stuck when dragging the map by a small amount.
  • Fixed some items lost when picking up death backpack due to big inventory slots.
  • Fixed different staff sounds not working in multiplayer.
  • Fixed multiplayer desyncs related to the Spark Thrower.
  • Fixed Loamy Spark sound being played in 2d.
  • Fixed "Knock On Wood" achievement not requiring Arty Sparks.
  • Fixed Boomy Spark token and Crashy Spark token having the same texture.
  • Fixed Show Player Names option not being saved when the game was closed.
  • Fixed some controller options appearing when they weren’t supposed to.

That's it for now. We'll talk later this month in our devlog about a feature that's coming up in the next big update. Talk to you very soon!

Update (30/10/24): Oh man, we're really busy this month! Unfortunately, we won't be able to write up a new devlog but we'll try to make up for it next month. We hope we can talk sooner than later!

More from Oddsparks: An Automation Adventure

Other announcements

All events
Oddsparks: An AutomatiGame update12 May 2026Oddsparks Patch Notes v1.0.S31387Updated version number for multiplayer compatibility with non-Steam versions.Sale13 Mar 2026Get Oddsparks for 34% off and other amazing deals!The Spring Sale is right around the corner! To preview what's coming next Thursday, check out our sale page filled with exclusive deals, such as Oddsparks for 34% off! We also have a limited-time bundle for you that combines 7 indie gems . It will disappear after the Spring Sale, so grab it while you can! Don't forget to follow us so that you stay up to date on our Spring Sale - we have even mo…Release11 Dec 2025Theme Parks for Sparks!Thrill-Seekers, Theme Park Fans and Carnival Lovers, it's finally possible to turn your workshops into rollercoasters with the Coaster Rush DLC ! The DLC offers: Stunt Tracks You can now build loops, corkscrews, banked turns, photo tracks and jumps to create a true rollercoaster experience. Coaster Locomotive and Coaster Wagon The Coaster Locomotive isn't just looking different, it also works a…