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Sky Oceans: Wings for HireEventsPatch Notes v.0.9.160b
Community

Patch Notes v.0.9.160b

Sky Oceans: Wings for Hire · published 18 Oct 2024, 15:03 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone!

Thank you all for the support during the launch of Sky Oceans: Wings for Hire! Since launching the game last week, we have gathered community feedback and built a large patch for PC players including bug fixes, updates, and general balancing.

You can find an extensive list of fixes added to the game in patch 0.9.160b below:

  • Updated the camera during the ‘Blossom Battle’ meetup.
  • Updated Zenith’s beaviour tree to make it more aggressive.
  • Fixed an issue where blacktooth portraits did not display correctly.
  • Updated ‘Purgatory Mines’ to add a health kit before the boss fight.
  • Updated the scout and transport behaviour trees to adjust healing support and self preservation trees to avoid excessive healing.
  • Updated Zenith’s ‘Analysis Tree’ to avoid him from repeatedly helaing allies.
  • Fixed the player position on the map when it was over the ‘Forgotten Outpost’.
  • Updated Zenith’s ‘Unique’ to visualize Airship damage.
  • Updated the Nexus 1 puzzles to fix issues were random enemies would spawn and fix the laser grid speed.
  • Updated the ‘Purgatory Mines’ yarnscript to update BGM calls.
  • Updated the ‘Wlk_Esmeralda’ to adjust the player camera.
  • Updated the ‘Input’ config for ‘Standard Navigation’ to increase the mouse camera rotation speed.
  • Updated the exploration scenes to revert the camera’s FOV settings to prefab values.
  • Fixed an issue where the resting pilot did not finish resting after finishing its required combat.
  • Fixed an issue where Doc’s panel did not update when first opened.
  • Added ‘Chicken Prefab’ to roaming.
  • Added the ‘Not Dead Yet’ function to revive an ally reactively.
  • Fixed the item restore plus effect instance id value because it was generating a breaker.
  • Added tasks amount to quest save data.
  • Fixed the ‘Not Dead Yet’ status effect, arts, and item that used it to apply the intended effect by design.
  • Add a UI indicator and Sfx for ‘Not Dead Yet’ status effect revival.
  • Updated the ‘Gigadrone Balance’ to fix breaker.
  • Added quest elements amount to save data.
  • Fixed an issue where default gameplay settings did not apply at the begginning of the game.
  • Updated the Gigadrone deck HP stat.
  • Fixed an error on the ‘Not Dead Yet’ activation SFX blocking build creation.
  • Updated ‘CombatConfigurations’ asset to re-balance combat psyche effects.
  • Fixed an error causing a missing airship in Aerius purge.
  • Fixed an error when healing airships on first load.
  • Fixed an error where airships started with 0 HP on ‘Stone Forest’ combat.
  • Fixed an error where players were not allowed to make Vanessa reparations.
  • Fixed status effect ‘Blessed’.
  • Fixed a breaker cuaing extreme lagging ‘Shipyard Battle’.
  • Fixed issues on the desembarking panel.
  • Added SFX feedback when players cannot enter an island.
  • Fixed an error where status effects were not applying during the first use on build.
  • Updated ‘Stone Forest’ to address flow issues reported on Steam.
  • Updated ‘Hunting Areas’ Content.
  • Fixed localisation issues with Skill Points abbreviations.
  • Updated the Credits Video to fix Stephen’s role.
  • Fixed key rebinding issues.
  • Fixed localisation issues in the Spanish version.
  • Fixed the ‘9 Lives’ status effect.
  • Fixed the missing character portraits.
  • Fixed multiple grammar issues.
  • Fixed balancing issues during the Sven battle.
  • Fixed Sven’s Unique Art.
  • Fixed visual issues with the ‘Undead Bomber’.
  • Fixed visual issues with Sven’s Unique Art.
  • Fixed visual issues with Gigadrone’s Unique Art.
  • Fixed a culling error in ‘Training Grounds’.
  • Fixed ‘Antimater Cannon’ visual issues.
  • Fixed ‘Airship EMP Cannon’ ability issues.
  • Fixed visual issues with ‘Airship Support System’ art.
  • Fixed visual issues with ‘Fire Controlman’ art.
  • Updated the ‘Exploration Navigation Tutorial’ to show Glenn’s Threat Scanner first.
  • Updated the ‘Training Grounds’ to remove ghost task indicators.
  • Fixed an issue causing Glenn to render as a plain model in some versions of his home.
  • Fixed an issue preventing the airjet landing cutscene to play at ‘Blossom Graveyard’.
  • Updated the ‘Auto Save Config’ to ensure that all versions of the ‘Nexus Dungeons’ and ‘Blossom Battle’ allows players to restart the level, instead of going back further.
  • Fixed an issue preventing Side Quests concerning creature hunting from getting completed.
  • Fixed an issue with exploration UI displaying during combat when unpausing the game.
  • Fixed an issue with combat confirmation binding.


Octecto & PQube Teams

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