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Battle for Wesnoth›Events›Wesnoth 1.19.5
Game update

Wesnoth 1.19.5

Battle for Wesnoth · published 22 months ago

All eventsPlayers around this dateRead on Steam

Campaigns

  • Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.

Editor

  • Fixed a crash in some cases after setting which direction a unit is facing.

Lua API

  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.

Terrain

  • Improved handling of bluffs/gulch transitions with mountains and frozen terrain
  • Bluffs/Gulches less intrusive in mini-map

Translations

  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish

Units

  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.
  • Soulless: arcane vulnerability reduced from 40% to 20%.
  • Skeletal Dragon stats were changed:
    • hitpoints from 171 to 98
    • cost from 288 to 160
    • fire resistance from -20% to 20%
    • jaw attack from 17x4 to 15x3
    • claw attack from 24x3 to 27x2

User interface

  • GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `` tag that acts as the entry point for the theme.
  • Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)
  • Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
  • Fixed the displayed team name not always matching the actual teams that players are on.

WML Engine

  • Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
  • rechange and to and and make "experimental_" deprecated.
  • Add alignment in to specify the alignment of an attack independent of the unit's alignment.
  • GUI2 themes can now be provided by add-ons.
  • When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.

Miscellaneous and Bug Fixes

  • A variety of issues have been fixed in the rewritten in-game Help browser.
  • Fixed the editor saving plain maps in a different folder than the game creation screen expects.
More from Battle for Wesnoth

Other announcements

All events
In-game event18 Aug 2026Wesnoth 1.19.27IMPORTANT This update contains a fix for a security vulnerability present back through version 1.13.5. While this should be taken care of by Steam, we strongly recommend everyone upgrade to this version. Additionally, due to the nature of the vulnerability, versions older than this will soon be blocked from joining the 1.19 online multiplayer servers. Campaigns · The South Guard · S01 "Born to…In-game event18 Aug 2026Wesnoth 1.18.8IMPORTANT This update contains a fix for a security vulnerability present back through version 1.13.5. While this should be taken care of by Steam, we strongly recommend everyone upgrade to this version. Additionally, due to the nature of the vulnerability, versions older than this will soon be blocked from joining the 1.18 online multiplayer servers. Translations · Updated translations: Bengal…In-game event11 Aug 2026Wesnoth 1.19.26Campaigns · Of Pearls and Pirates · Don’t show the tutorial hint about save-loading when Biased RNG is active · S05 "Lady Maudie": fixed Fireships being healable. · The Deceivers Gambit · Fix missing siphon attack sound, which would cause a crash anytime the attack was used. · S07 "The Great River": reduced walking time from starting keep to first enemies. · Most spells now unlock when Delfador…