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Software Inc.
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Events
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Patch notes for Beta 1.8.9
Game update
Patch notes for Beta 1.8.9
Software Inc.
· published
22 months ago
· build
16278817
All events
Players around this date
Read on Steam
Changes
The game now records various market events and displays them in the product and company detail windows
Project management effectiveness no longer drains when there are no active tasks
Improved AI physical print ordering strategy and fixed bug that caused them to sometimes skip printing when making license income
Changed how the effect of project complexity on interest is visualized for the market targeting sliders in the design document window
Reduced founder stress by 75% when not working on project management tasks
Updated road texture
Fixes
Fixed germs and body odour simulation not working correctly for atriums and balconies
Furniture that fails to be placed when loading game is now put in inventory
Physical print orders from project management were not marked properly in company finance sheet
More from Software Inc.
Other announcements
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Software Inc.
Game update
20 Aug 2026
Patch notes for Beta 1.8.42
My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter... Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul:
Community
5 Aug 2026
Overhaul update
Work on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last. Servers You can now develop your own server products and use them for hosting your software, or use servers already on the market. A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will low…
Community
8 Jun 2026
The overhauls will continue until morale improves
The background If you've followed development closely, you might know that we've been working on a campaign mode to help ease in new players and introduce the game's mechanics at a reasonable pace. My hope was that this would tie the game together for the 1.0 release. This work has been slow going, as I'm not an author, so writing good dialog has been pretty difficult, even though most of the c…