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Dark Hours: Prologue›Events›Patchnote #10 for Dark Hours Prologue (0.6P.14556)
Game update

Patchnote #10 for Dark Hours Prologue (0.6P.14556)

Dark Hours: Prologue · published 21 months ago · build 16599817

All eventsPlayers around this dateRead on Steam

Patchnote #10 for Dark Hours Prologue (0.6P.14556) - 04/12/2024

Gameplay

  • Backpack Collision Fix: Fixed an issue where players could collide with the invisible Hidebehind.
  • Teambag Amount Fix: Stealing an item from a dead player's backpack no longer subtracts from the teambag amount (also prevents negative values for the teambag score).

Monsters

  • Monster Navigation Fix: Fixed an issue where Statues and some other monsters couldn't move properly.
  • Monster Behavior Fixes: Improved handling of attacks in monster behaviors and their subsequent actions.
  • Monster Door Crossing Fix: Fixed door-crossing issues that blocked monsters; monsters can now catch players while crossing doors.
  • Banshee Exploration & Standby Fix: The Banshee performs a few movements during exploration before teleporting away. If spotted during the 3rd movement, it now properly cancels exploration to scream instead of continuing and then teleporting away.
  • Banshee Cancel Tweaking: Improved the cancelation of the Banshee's scream action (still requires VFX feedback if the scream is canceled at the moment it is triggered).
  • Blind Ghoul In Control Room Fix: Resolved an issue where the Blind Ghoul could get stuck in the control room.
  • Blind Ghoul Invisible Grid Fix: The Blind Ghoul no longer lifts invisible grids in single-player mode.
  • Blind Ghoul Hearing Tweaks: Increased detection sensitivity for players' voices and some other SFX.
  • Blind Ghoul Locker Door Fix: The Blind Ghoul no longer opens locker doors when opening a nearby room door (rare cases).

General

  • Camera Speed Settings Fix:The camera speed (mouse sensitivity) setting in the Control Settings now applies and saves properly.
  • Network Optimization: Removed unnecessary stamina regeneration network synchronization when empty.

Known Bug:


If you're hit by a tranquilizer dart and fall asleep while exiting the building, there is a chance you may desynchronize from the victory screen and be kicked from the lobby or experience a crash.

Specific Full Game Fixes:

Monsters

  • Hidebehind Behavior Cleansing: Fixed behavior glitches caused by uncleansed states after a teleport.
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