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SimulakrosEventsDev Diary đź“•
Community

Dev Diary đź“•

Simulakros · published 5 Dec 2024, 10:58 UTC

All eventsPlayers around this dateRead on Steam

The project started in 2019 as a passion project developed for fun by Sigfrido Cosmo (game designer) in his free time, as a fan of roguelikes and third person shooters he wanted to experiment creating this unique mix of genres that is quite rare.

As the game started to take shape, two friends joined the development: Filippo Colombo (level designer) and Lorenzo Erialti (sound designer and composer).

From the beginning we knew we wanted the game to be about advanced AI technology and taking control of synthetic bodies, we felt it was a good match with the gameplay loop of roguelikes that is about dying over and over.

The name “Simulakros” is a mix of the latin word “simulacrum” meaning representation of something, and the greek word “mechanikos” meaning mechanical, with an additional play on word with the ending SimulakrOS which stands for Operating System.

In 2022 the game started to become a reality after signing with the publisher Plug in Digital. We started working with a few freelancers for concept art, character art and rigging. Another friend joined, Alex Gallucci (3D artist).

In 2024 as the game was reaching the peak production we found another core member of the team Matteo Scarcella (3D artist) and started cooperating with Shoganai Soft to help us with environment art, especially with Imanol Delgado Salazar (Lead Artist), an old time friend of Sigfrido and Filippo from the time they all worked at CD Projekt RED.

Sigfrido Cosmo (Game Designer) has been working on Simulakros as his passion project for over four years. He set out to create a game that he would truly enjoy, focusing on both excellent gameplay and great visuals, all while aiming for the highest level of quality possible. As a solo developer with limited resources, balancing the roles of designer and programmer has been challenging, especially while managing every aspect of the project in his free time. However, it feels incredible for him to finally release the game. He is immensely proud of the result and he is super happy to see players enjoying his game.

More from Simulakros

Other announcements

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Game update1 Sep 2025Unreal 5.6 UpdateHello everyone, In this new update we are switching Simulakors to Unreal 5.6 to enhance significantly the perfomance of the game and we've also addressed a variety of bugs and issues. Thank you for your feedback and bug reports! Patch notes 📄 Improvements: · Big performance improvements, especially when playing at medium and high settings (It's now possible to play with lumen active on SteamDe…Major update25 Aug 2025Simulakros - Melee Combat is Available Now🗡️Hello everyone, Following the news about the new melee weapon , we’re excited to announce that the brand-new melee weapon is now available with today’s update! You can jump in right away and try it out - full patch notes are just below : Patch Notes: Sword Melee combat has been overhauledn the kick has been replaced with a blade capable of: · 3-Hit Combo: each attack deals progressively more da…Community7 Jul 2025New Weapon Incoming: The Blade 🗡️We're working on a brand new combat style for Simulakros: melee combat with The Blade . This new feature should be ready in the coming weeks, but we're excited to share a first tease now! For those interested in behind-the-scenes insights and development updates, you can follow Sigfrido , the solo developer, on Twitter , where he regularly shares progress and news about Simulakros . And don’t f…