Hello Guardians!
Today we're back with a (short) devblog to talk about the elephant in the room. The "Endless" thingy.
Let's hero cape right down :)

Like many of you have guessed, the "Endless Update" is about adding an Endless Mode to the game.
But there are many ways to implement such a system, so which direction did we go?
The first major question we had to answer was "would the endless mode be based on playing another run while keeping all your perks from the previous one?". Basically "looping" through the game.
And the simple answer we came up with was "no".
Looping wasn't the best choice for the experience (in our opinion), a few examples of what bothered us:
That means we needed to come up with something different than just looping through the base game.
It was weird to start by telling you what the Endless Mode isn't instead of telling you what it is, so let's correct this.
So… the Endless Mode is an alternate game mode, separate from the regular runs.
You unlock it after beating the final Boss for the first time (in Guardian 1 or above) or by crafting it directly with Wrenches at the Basecamp.
Starting an Endless Run works exactly like the regular ones: you choose a difficulty, a class and interact with the Endless Portal to start the run.

Then, you play through a endless series of levels, with some unique twists on them.

Those levels are shorts and enemy-packed, some have battle and challenge rooms while others don't.

Note that you can't complete quests or progress the story in this mode.

And that's it for this devblog.
We will be back shortly to talk more about what we have in store for the Endless Update.
In the meantime, happy robot smashing time.

