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Graytail DemoEventsDevlogs #1
Major update

Devlogs #1

Graytail Demo · published 5 Nov 2024, 05:43 UTC

All eventsPlayers around this dateRead on Steam

Hello,

We’re MJ and SH, the creators of Graytail. Nice to meet you! 🤠

We’re a two-person development team, and we’ve been working on this game for two years. We’re planning to release it in early access in the first half of next year. For those who are eagerly awaiting the game, we’d like to occasionally share our development journey through our official Steam channel here.

Alright, let’s get started!
Here are the key updates we've worked on since the last update to our Steam page.

A bike has been added! 🛵


As the world map has expanded, we needed a fast travel option. You can unlock it after clearing Chapter 1. It allows for quick travel and you can also use a booster for a short period. Additionally, you can use kicker ramp to reach higher places!

The design for Chapter 1's field is complete! 🌊


Inspired by the Nan Madol region of Micronesia, we've created a coastal area with mangrove trees. We’ve also added shallow water areas and made shaders to make the water effects appear natural.

A sub-boss has been added in Chapter 1! 🔥


He’s a character that unleashes powerful fire-breathing attacks. The graffiti he’s left on the walls is quite intriguing!

We’re currently designing the field for Chapter 2! 🪜


Chapter 2 features a high mountainous region with cliffs scattered throughout. We’re adding devices and gimmicks to make the exploration more interesting!

You can use bombs and pickaxes! ⛏️🧨


You can use them to break lightweight blocks or attack enemies. You can also pick up bombs and throw them from a distance!

We’re creating mobs for Chapter 2! 🕷️


We’re creating enemies with distinctive gimmicks. Each one behaves differently, making the encounters enjoyable as you face them one by one!

The shop system has been completed! 🏪


The items at the shop are sold out once purchased, and they will be restocked after a certain amount of time. If you visit the shop at night, you might find different items for sale. While this shop primarily sells bombs, we plan to add other shops in the village that will offer different products in the future.

There will be hidden spaces! 🗿


There will be hidden spaces throughout the map that are not easy to find. While you won’t need to discover them to progress in the game, we’ve prepared special rewards for those who do!

You’ll need to select all of the protagonist’s dialogue! 💬


Depending on your choices, NPCs will respond differently. Some decisions will have long-lasting effects in the game!

Many other additions and improvements have also been made. You can check out the rest in the early access build! 🤠

We’ll prepare more and see you in the next development update!

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Community24 Apr 2026Release Date UpdateHello, this is Team CONCODE. First, we'd like to thank everyone who has been waiting for Graytail. Today we have some unfortunate news to share. Graytail's release date is being pushed back. For the past 40 months, our team has been putting everything we have into Graytail. We've refused to compromise on the core elements of the game — the dungeons, boss fights, and story direction — and as a t…Major update25 Jan 2026New Demo Available!Hello! We’re SyntaxFossil and PixelRoseBud from Team Concode. Today, we’re excited to share news about our third demo update! This demo update wasn’t originally planned from the start. However, after several things came together, we felt that “now is the right time to properly show where the game is headed.” We were honored to be nominated in the Visual category at Taipei Game Show 2026, and th…Major update24 Jul 20250.3.2 Demo UpdateSome updates have been made to the demo! The Japanese translation has been improved. Special thanks to place_b for translation and proofreading :) Camera direction during dialogues has been enhanced. A minimap has been added to the dungeon! Once you obtain the map, you won’t get lost anymore. Thank you!