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DungeonborneEventsEarly Access Patch Notes -July 23, 2024
Game update

Early Access Patch Notes -July 23, 2024

Dungeonborne · published 23 Jul 2024, 08:17 UTC

All eventsPlayers around this dateRead on Steam

Adventurers,

Please be aware that server maintenance is scheduled from July 23, 9:10 AM to 10:40 AM UTC.
Matchmaking queues will be closed starting at 8:30 AM UTC, 40 minutes prior to maintenance. Ongoing matches will not be affected.

Please also note that after this update, some local settings will be reset. Please log in again and re-configure these settings (Video Settings, Audio Settings, and Mouse/Keyboard Settings).

Dev Comments: Our goal has always been to make "Shielding" a counter to burst damage, but they haven't been performing well enough. This update aims to extend the duration of most shield effects, allowing players to activate shields before engagements, providing more reliable and forgiving benefits for team play.

Priest


- E Skill : Cooldown reduced from 40s to 30s, shield duration increased from 10s to 60s, shield amount increased by roughly 36%, range increased from 3m to 15m

Cryomancer


- E Skill : Duration increased from 5s to 60s, cooldown increased from 20s to 30s, shield amount increased by roughly 20%
- Stamina Passive : Shield effect increased from 25 shield for 1s to 50 shield for 5s

Death Knight


- Stamina Passive : Shield duration increased from 3s to 8s

Mithril Devout


- E Skill : Cooldown reduced from 40s to 30s, shield duration increased from 10s to 60s, range increased from 3m to 15m

Dev Comments: To improve class balance during the Vengeful Monarch boss fight, we've adjusted the following mechanics
- Vengeful Monarch now has an invincibility phase during Shadow Storm, and the duration of Shadow Storm has been reduced from 60s to 30s

- Flask of Shielding: Shield duration increased from 15s to 25s

Cryomancer


- Fixed an issue where the Q Skill could be interrupted under certain conditions
- Fixed an issue where the Faith Passive would not trigger the healing effect after using E Skill
- Fixed an issue causing status errors when leaving the game after using E Skill

Death Knight


- Fixed an issue where the visual effects of Q Skill would not cancel after absorbing soul energy

Druid


- Fixed an issue where basic attacks in Panther form could not interrupt interaction actions

Others


- Fixed several map collision errors that caused players to get stuck
- Fixed several known issues that could cause the game to crash
- Fixed an issue where players couldn't close doors if they were standing behind them
- Fixed some known localization text errors

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