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SOS: Forgotten Planet DemoEvents3.1 and 3.2 Patch Notes
In-game event

3.1 and 3.2 Patch Notes

SOS: Forgotten Planet Demo · published 27 Jul 2024, 03:40 UTC

All eventsPlayers around this dateRead on Steam

Hey Everyone

Earlier today I made another update to the build making the current version 3.2. It’s not a large build but since I haven’t done any sort of write up for 3.1 either I figured I’d make a combined post for them both.

Major Changes


Save slot functionality. You can now have multiple save games. There’s also game options to limit the player to one save and also have permadeath as an opt in option.
More Morse Code options. Now can also tweak how fast you can input Morse code and how precise you have to be. These have presets according to the initial selections but can be fine tuned in settings.
Added a stat screen that can even be accessed after finishing the game. Shows things like how many doors openned, chests success and fail, highest zone etc…
Added in a narrative intro voiced by yours truly.
Added another dialogue reuniting with Flynn after reaching zone 4
Added in cheats that are now accessible in all builds. To enable type enablecheats in the terminal. Once enabled can then type help to see all cheats. It will mark the save as a cheat save that may stop somethings in the future.
Added in an effects screen that shows all active effects on the player. Can be accessed by pressing U

Minor Changes


Music intensity changes while being chased by Steve
Tuned difficulty so it ramps slower and is much more beginner friendly in the first few zones
Added in a custom cursor
Game can be resized in windowed mode.
Many, many spelling mistake fixes

Overall the last two updates have been a lot of bug fixes and quality of life but the demo as a whole is in a much better place now. Next up I’m going to be doing something that for those that know me might sound surprising, I’m going to be making a game design document for the rest of the game.

The next couple of steps in development I really want to be careful that what I’m building will be able to support all of the various environments, enemies, bosses, skills and narrative plot points. There’s a lot of moving pieces with those so I want to make sure I’ve plotted most of these out before I do any large scale refactors. So for the next week or so I’ll be suffering through the process of writing a sort of GDD and I hope you’ll drop in to say hi in my streams while I do so.

On the side I am still coordinating with two wonderful voice actors and depending on when they can get lines in may do a smaller update with those included.

That’s it for now, thanks as always for joining me on this journey. I really appreciate everyone in this little community.

More from SOS: Forgotten Planet Demo

Other announcements

All events
In-game event10 Nov 20250.6.2 Questing UpdateQuick post about the latest 0.6.2 Update. This update adds more puzzles and unique rooms that will have the player fixing up a permit pass in order to gain access to the first director’s zone. While the Director’s zone and its accompanying boss fight is coming in a future release, these changes will extend most players' play time by about 1-2 hours. There’s more details I could go into but don’…Major update12 Jun 20250.6 UpdateGreetings everyone. I’m writing this post while I still have a chance, as in personal news I have a new baby coming very soon. The demo for SOS: Forgotten Planet a survival horror game where you learn Morse Code is now updated to 0.6! The 0.6 Update introduces fabricators, completely rebalances the purchasable upgrades, and hosts a bunch of visual improvements. I've really found these changes h…In-game event25 Mar 20250.5.1 UpdateHello all Today I’m releasing another update for SOS: Forgotten Planet. The 0.5.1 update is mainly focused on smoothing over pain-points in progression, fixing bugs and updating the UI. So while there aren't any big fancy new things there’s still quite a few nice changes that should make the game play better. UI Changes I’ve moved around several things in the UI as they were a bit clunky and ge…