Hi everyone.
It's been quite a while since we have had a new version of APB this large.
So I thought I would take some time to break everything down that is coming over a series of blog posts. But before I do, I want to acknowledge a couple of things about version 1.31.
First, and most importantly, we focused a lot on new free content. It's something I have wanted to do in the past, but for various reasons we haven't been able to. It's a bit of an experiment, as we're now giving away more free items than ever in the regular progression of the game. We took time to identify and fill in gaps for weapons and vehicles that otherwise weren't available.
Second, this patch brings together content and features that have been in the development for a while. Honestly, it sort of snowballed. As the weeks and months have passed, more and more items have been pushed into this new version. As the name implies, we're hoping New Horizon sets a new bar for APB and offers a "jumping on point" for many players who have felt there was nothing new in the game.
Third, there was a lot of R&D required for this patch. Little Orbit has never added contacts to the game or modified any of the district geometry. In some cases, we had to write entirely new plugins to build compatibility between APB and newer modeling systems. We've also had layoffs, so there was some retraining required to even do some of the things we've already done in the past. Regardless, I feel like our progress will enable updates like to happen a bit more quickly going forward.
Lastly, we are in final testing on many of the components in this patch, but it is our goal to launch Version 1.31 New Horizon in the next couple of weeks.
With that out of the way, let's jump into what is coming.
Major Additions

These two fearsome higher-ups in their factions are looking for new recruits to do their bidding in return for rewards that will help you stay on top of the ever-changing street wars of San Paro. Both of these characters have been in the APB lore for quite a while, and it was important to me that their rewards and storylines feel on par with other contacts that were already in the game. I will be posting a separate News blog with a full run-down of Lucas and Lynette's rewards soon.
APB has had many different integrations in the past, but I felt it was important to take the proper time to evaluate both old and new solutions. This time around, I had two major criteria: (1) client and server side support and (2) custom integration where Little Orbit collects the penalty information, but we apply our own rules on how to handle cheaters. The team at SARD has been fantastic to work with, and after months of development, we are finally ready to launch.
We feel this is a significant quality of life improvement. We decided to lower the Rank requirements for R195l mods to level the playing field between older and newer characters. With that same goal in mind, we also identified gaps in the vehicle progression and redistributed vehicles to unlock more cars sooner. And finally, we added missing weapons like the Showstopper, the NTEC 7c, and the N-HVR '243' 'Scout' to the player progression.
We knew we couldn't launch two new Waterfront contacts without addressing some of the player complaints about that district. We've added more cover around common spawn areas and objective locations as well as more access routes to spots that were previously very hard to attack. These edits are still be completed, so I will be posting a separate News blog with the new changes to Waterfront soon.
We decided to have a little fun and also add a new legendary. The ISSR-C 'Kingdom' is RedHill Homeland Defense's new cutting-edge, fast, short-ranged burst rifle made up from parts of Nekrova's infamous ISSR weapon series with an integrated RedHill burst module. Its quick four-round bursts make it suitable for close to medium-range fights whilst retaining Nekrova's trademark of deadly accuracy.
Full Patch Notes:
Thanks, Matt