Hey Cultists,
This month follows our venture to AVCon, where we got to show Blood Reaver off to more people and even got to meet some of our active community members. Additionally, our director got the amazing opportunity for an interview (link below). Outside of that, it was wonderful to meet a host of new people, some in costume and others not. we even earnt our first payment there - one copper coin.
Watch on YouTube
Special thanks to Johnniemadeit, who came around to the booth and put together this amazing interview!
Now to why you're reading this, Blood Reaver. This month hasn't been the most visual - lots of gameplay systems coming to fruition, greyboxing is wrapping up on one of our new maps and we've been striving for an in-built localization system that will allow us to bring Blood Reaver to even more people around the world.
Something that's been on our mind since players first saw and used the blood abilities, is that they weren't fulfilling the position we needed or wanted them to. With this system, we want to stop it from being something the player only occasionally remembers to use and make it integral to playing the game optimally and casually. To achieve this, we wanted to place more gravity on using an ability, make them feel like the player really is tapping into forbidden blood magic and causing catastrophe upon their enemies.
The designers working on crafting these new abilities have been putting a lot of work into making them feel more inventive and distinct, leaning away from the ambiguous magic sorcery that's present in the pre-alpha demo. Now, majority of our abilities will be done through bespoke items that become modified and enhanced by blood. Additionally, developing these new systems has become significantly easier to iterate on, allowing us to take and implement feedback much faster.
For some of those that got to talk with us at AVCon, you might know more than I elaborate on here, but blood abilities will be broken down into two categories: Trinkets and Artifacts.
With our community discord having reached over 100 official members, we've developed a small but competitive community (which you can join directly from the steam page btw) and we're thrilled to see it growing, already we've had some upsets with records being swapped only hours after they've been earned. Additionally, holding one of our curated records grants a unique role so that everyone knows who their challenging when going for one of the current titles.
Quickly, a brief thank you to all the current and previous Revenants in the community, we're so incredibly thankful for the time you've given us so far and we hope to see your names throughout the full development of Blood Reaver.
Once more thank you to Scotty, CloudRyze, ᚠᛖᚾᚱᛁᚱ, and Zappa. For competing with each other, consistently breaking the game, and for your loyal dedication.

This is one of our resident Revenants Scotty, a title held by only the most dedicated and devoted Reavers in the community. If you think you can dethrone him or any of the other revenants, join the community discord and participate in our growing competitive scene.
Over the last couple weeks, we've had numerous requests about if the soundtrack we made for the game will be available at some point. To satisfy that, we've been working behind the scenes to get that music up on our YouTube channel for free! The announcement for that will be live on all our socials so stay tuned for any and all info on that.
That about wraps up everything that's been going on this month... Remember that we'll be at PAXAUS and SXSW Sydney later this year if you want to come check out the progress and chat with the devs.
See you next month where we'll be showing off something a little more... Monstrous.