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Outpost: Infinity Siege›Events›【重装前哨】新模式【重返黎明基地】现已上线!更有双版本史低折扣!
Major update

【重装前哨】新模式【重返黎明基地】现已上线!更有双版本史低折扣!

Outpost: Infinity Siege · published 2 years ago

All eventsPlayers around this dateRead on Steam

Dear Commanders,

We are pleased to announce that the new mode, "Return to Dawn Base," is now live.

In this mode, commanders will have the opportunity to acquire blueprints for new weapons and building components, including the "Spear of Despair" and the "Xen Turret." Furthermore, a series of pre-configured challenges will be available for play, with plans for continuous updates in the future.

This update is complimentary, and both versions are currently available at a 30% discount. We encourage you to take advantage of this offer.

please refer to the details below for more information. Please note that some of the changes/bug Fixes will affect the game's difficulty.

1. Added new gameplay mode . Unlock it by completeing quest . To enter:
1)Talk with to start mode.
2)Interact with Base Terminal beside .


A batch of Outpost Components has been added, most of which can be obtained through the , including:
1.New Series of (4 types in total):
a.Light XEN Turret: Unlock after completing the challenge .
b.Medium XEN Turret: Unlock after completing the challenge .
c.Charging XEN Turret and Heavy XEN Turret: Unlock after completing the challenge .
2.New Assault Component: : Unlock after completing the challenge .
3.New Modular Component: : Unlock after completing the challenge .
4.New Modular Component: : Unlock after completing the challenge .
5.New Structural Component: : Unlock Craft when the research is completed.
6.New Cosmetic Component: : Obtainable by completing the challenge .
7.Optimized collision/performance of some outpost components.
8.Added a batch of Outpost's paint.


1.Added Seraph enemy: Kronos Juggernaut.
2.Added new Apostle: Brute Apostle, Bolt Apostle, Flame Apostle
3.Added enemy: Gamma Corps
4.Adjusted the lifespan of the Exploding Barrel from the . Exploding barrels that drop to the ground will now be destroyed at the end of each wave to reduce performance pressure.
5.Art adjustment: Re-adjusted the spawn animation of .
6.Monster adjustment: Changed the bullet color of CIWS on all models of from yellow to red.
7.Monster adjustment: EMP projectile speed of reduced from 5,000 to 4,000; Increased the size of EMP missile's collision volume by 1x , making them easier to intercept.
8.Monster adjustment: Increased the aggression range of I and II from 2500 to 4000.
9.All types of the Kronos now will not be automatically targeted by turrets during their spawn animations.
10.New event : appears in the second map of , which brings Kronos and Crius together.


1.Increased the quality of Morph XEN from epic to heroic.


1.Adjustment on Active Skill from Owl Squad:
a.Increased the base HP for .
b.The attack of gets bonus from character's Attack stat.
2.Owl Squad's shield skill now provides a 20% attack boost to buffed units instead of a fixed value.
3.Reduced inventory space occupied by several support devices (CIWS, Artillery, 30mm Twin Barrel Light Guns).
4.Adjusted value calculations for , and .
5.Increased health of from 600 to 800; link effect increased from level 2 to level 3.
6.Increased health of from 300 to 400.


1.Fixed enemies' abnormal modeling in under some circumstances.
2.Fixed abnormal texture of Mud.
3.Fixed the display issues in some interfaces.
4.Optimized the outpost related performance.
5.Fixed the problem that upgrading a does not cunsume any Power.
6.Fixed the problem that EMP missiles from Kronos may get stuck in the air.
7.Fixed the problem with abnormal damage from enemy tanks' Miniguns.
8.Fixed the problem that may be included when you try to select multiple [406mm Cruiser Cannon] under RTS mode.
9.Fixed the bug with trait of . (Each kill reduces skill CD even when you are not using )
10.Fixed the problem that active skill from and do not take effect.
11.Fixed the problem that active skill from may go invalid.
12.Fixed the problem with abnormal buff calculation of .
13.Fixed the problem with abnormal gun holding state in the first person perspective under some circumstances.
14.Fixed the problem that progress could get stuck by abnormal barrier in story mission .
15.Fixed the problem with abnormal talents of under certain mode.
16.Fixed some performance issues caused by anomaly of Outpost Components.
17.Fixed the problem that pilot failed to gain EXP from Cataphract driving.
18.Fixed the issue where the active skill of the had abnormal damage increase effects from talent branches.
19.Fixed the issue where apostle-type enemies would exhibit abnormal behavior during combat in certain situations.
20.Fixed the issue where the model of displayed incorrectly upon appearance in certain situations.
21.Fixed the issue where apostle-type monsters could bypass very steep terrain.
22.Optimized the performance of certain firearm parts when combined with specific XEN.
23.Changed the model of the to a new design.
24.Fixed the problem where ammunition information did not synchronize correctly for guest players using the active skill in multiplayer mode.
25.Fixed issue in online mode where client player characters couldn't correctly display item consumption icons and tips when using manufacturing devices in game.
26.Fixed issue where could be selected and interacted with in Command Mode.
27.Fixed anomalies with some interface displays.
28.Fixed issue allowing G Merchant to remotely interact in RTS mode.
29.Fixed anomaly with skill.
30.Fixed the problem with abnormal damage displayed of the and (with total damage remains unchanged.)
31.Fixed issue with grabbing items from unlimited distance; grab distance now limited to 12 meters.
32.Fixed the issue where the active skill did not benefit from the talent .
33.Optimized several performance issues, including scene rendering, network synchronization, and AOE damage detection.

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