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Solitar: Retro Picks DemoEventsNew Card Game: Hearts
In-game event

New Card Game: Hearts

Solitar: Retro Picks Demo · published 26 Jul 2024, 17:06 UTC

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Hearts

Happy to announce that Hearts has now been added to the game. I know it's not really a "solitaire" game, but I feel it falls in the same category of "bundled with the OS" type of games that a lot of people used to play, hence why I decided to implement and include it in my "retro picks"

There's currently no difficulty for the CPU opponents. The CPU opponents don't cheat, but they have a good memory, there's no mistake logic built into them (intentionally) so they play as best as I instructed them to based on the public information they've accumulated since the start of the round, so if they make a bad move it's my fault... I'm sorry. But reach out and I can't improve them, based on feedback.

It was fun challenge to implement the opponent CPU play logic. All 3 CPU opponents plays basically using the same strategy; they'll try to discard points and high cards when they think it's safe, but they'll also actively try to prevent other players to 'shoot the moon' by trying to take a low cost hands when a single other player as a certain amount of the point cards.

Currently they don't have the logic built in their pass or play strategies to actively make them try or plan to 'shoot the moon', but in theory if they are dealt a good enough hand and are passed the right cards, they might still unintentionally 'shoot the moon' even though they didn't actually planed for it.

They also don't actively try to void suits as a strategy, they mostly play in a balanced way when leading or discarding cards. They shouldn't be to hard to beat, as I don't consider them advanced players (for the exception of them having a perfect memory), but they shouldn't be too easy at the same time, as they shouldn't be making super bad plays (that I know of).

They will keep track of all played cards, and also if another player didn't follow suit in a past trick, or even what cards each of them individually passed to another player. They basically keep track of anything that's "public information". But they won't take decisions based on information that wouldn't be in theory public information. So don't worry they don't cheat, they won't share information between each other or peek in another players hand.

I also had a hard time making all the rules fit on the "How to Play" overlay (especially for the Steam Deck resolution) so I only included the main rules and how the game flows, so I didn't include any strategies or advanced concept. You can in theory find more detailed explanations and strategies online if you need to.

Random Card Back & Board Color

And you can now also have the ability to randomize card backs and/or table colors every time you enter a game.

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