Supports co-op story missions with up to other 3 players. Build on top of the already existing PVP game mode system!
New difficulties unlock upon completion!
Missions can be locked until the player has reached a specific level to start the mission.
Some missions will also require some specific abilities or elements equipped, the players who join do not have any requirements.

If your friend gets knocked down, you will have 30 seconds to pick him up!
The revive menu has randomized messages.

If you can't revive your friend in time, he will be able to spectate, and you will have to carry his body until the next checkpoint! Of course that's If you are a true friend, if not you can also just pick him up and throw him in a corner.

There is still more work to be done on the new version, and then a LOT more work when designing the first real mission, which will also be part of the story.
Currently, I'm spending more time making the foundation strong, so I will be able to design missions faster.
There is also a plan for player made missions on the marketplace, which will be displayed separately from the original ones.