Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DungeonborneEventsEarly Access Patch Notes - August 6, 2024
Game update

Early Access Patch Notes - August 6, 2024

Dungeonborne · published 6 Aug 2024, 08:40 UTC

All eventsPlayers around this dateRead on Steam

This is a live update, players already logged in will not be affected. Please exit the game and update your client to the latest version. We apologize for any inconvenience this may cause.

Dev Comment: Today's patch does not include any class or equipment balancing changes. We've received your feedback on the Life on Hit affix and some changes are coming. Stay tuned!

Gameplay Balance

Dev Comment: We've noticed that in Classic mode, some classes are exploiting the Warding (poison circle) to avoid combat, leading to an unusually high escape rate. To ensure a balanced gameplay experience, we’re making the following changes:

- Adjusted Warding's poison damage calculation in classic mode: Fragile classes will now take more damage when in the poison circle
Dev Comment: We want Classic mode to be a high-risk, high-reward experience, and we look forward to see more intense battles in this mode. To support this, we’re upping the item level requirements:
- Increased item level requirements for Classic mode:
- Classic Clouseau Castle: Increased from 6 to 15
- Classic Sinner's End: Increased from 9 to 15

Bug Fixes

- Fixed a rare issue causing interactive objects to function abnormally

More from Dungeonborne

Other announcements

All events
Community27 Feb 2025IMPORTANT ANNOUNCEMENTPosted on 11:00 on February 28, 2025, GMT+8 Thanks so much for playing DUNGEONBORNE and being a valued member of its community, but we regret to inform you that the game will be retired this February. 1. Termination Schedule DUNGEONBORNE will be terminated with effect from 11:00 on May 28, 2025 (GMT+8) (“Termination Date”). Please note the actual date and time of termination may differ by regio…In-game event29 Sep 2024Early Access Patch Notes - Preseason "Before the Storm" (9.29.2024)Please be aware that server maintenance is scheduled from September 29, 2024 09:40 to 11:40 AM UTC. Matchmaking queues will be closed starting at 09:00 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected. In Pre-Season, we're excited to introduce many of the changes planned for Season 1 ahead of time. This allows us to validate the gameplay before the official season launc…Community28 Sep 2024DB Season 1 Roadmap + Development PhilosophyHi everyone. In yesterday's announcement, we introduced a lot of changes as well as the design philosophy for Pre-season: Before the Storm. Today, we want to share some of our thoughts so we can discuss the upcoming changes for Season 1: DB Reforged. So without further ado, let's get into it. Part 1: Seasonal Realm and Eternal Realm · When S1 starts, the Eternal Realm will be available, and all…