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DungeonborneEventsEarly Access Patch Notes - July 29, 2024
Game update

Early Access Patch Notes - July 29, 2024

Dungeonborne · published 29 Jul 2024, 08:06 UTC

All eventsPlayers around this dateRead on Steam

Adventurers,

Please be aware that server maintenance is scheduled from July 29 8:00 AM to 10:00 AM UTC.
Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.

This patch focuses mainly on class balancing. Another downtime update is coming later this week, which will add new content and skills for a specific class. Stay tuned!

Network Stability Update

Last week, we detected numerous attacks on our Asian servers, causing network instability. Our engineering team is urgently implementing security upgrades, which may take some time. We apologize for any inconvenience and assure you that we are working diligently to resolve this issue.

Class Balance

Dev Comments
We highly value your feedback regarding class performance and continuously monitor the community's input. Combined with our data analysis, we aim to ensure each class has its unique strengths and identity while maintaining overall class balance.
Make sure to check out the chart below for a detailed look at class performance statistics, which will give you a better idea of why we made these changes.

Druid

The Druid is getting the most significant changes in this update, which we'll break down into three parts.
1. Passive Skill - Predatory Senses
This audacious and somewhat wildly-designed passive made Druids exceptionally effective at gathering information. To balance their presence in high-end matches, we're reducing the clarity and speed of the information they can gather, giving opponents a better chance to counter them.
The vision effect of "Predatory Senses" will now display for 3 seconds every 5 seconds instead of being permanent. The perception radius is reduced from 30 meters to 25 meters.
The detection red dots from "Predatory Senses" will no longer appear on the mini-map.

2. Mobility
Druids' information-gathering ability combined with their top-tier mobility made them nearly impossible for melee classes to catch, leading to a very high extraction rate.
Base movement speed in human and panther forms is reduced by 20 points.
Transformations will no longer clear debuffs, such as the slow effect from Thunderclap Flask.
The cooldown for the Panther form's E skill "Shadow Assault" is increased from 5 seconds to 8 seconds.

3. Ferocity
With the above changes, Druid players will need to take on more risk when engaging. Therefore, we have increased the damage in Panther form, aiming to reward Druids for making bold decisions.
The damage of the Panther form's E skill "Shadow Assault" is increased by 50%.
The damage of basic attacks in Panther form is increased by 20%.

We've also been paying attention to melee classes. Currently, plate armor classes can deal a lot of damage up close but lack flexibility and damage mitigation. We want to make them more resilient against agile opponents.

Fighter

Increased base health by 10%.
Reduced the cooldown of the E skill "Charge" from 40 seconds to 30 seconds.
Reduced the cooldown of the E skill "Inspire" from 40 seconds to 30 seconds and increased its effective range from 2 meters to 5 meters.

Death Knight

The Q skills "Soul Shroud" and "Soulstorm" now reduce incoming damage by 15% while active.
Potential Upcoming Change: We are considering speeding up the casting animation for DK's "Soul Shroud" and providing a stronger slow effect during its effect.

Mithril Zealot

Increased base health by 10%.
Reduced the cooldown of the E skill "Inspire" from 40 seconds to 30 seconds and increased its effective range from 2 meters to 5 meters.

Cryomancer

There was a bug where the Cryomancer's Stamina passive and E skill interaction caused higher-than-expected tankiness. We are fixing this issue in this patch and will continue to monitor the Cryomancer's performance.
The Stamina passive "Frost Echoes" is changed to: When allies deal unblocked active damage to targets affected by the "Q skill," they gain a 40-point shield. This shield no longer stacks.
Added an energy cost to the E skill "Ice Armor," which now consumes 25 soul energy per use.
Potential Upcoming Change: We are considering modifying the slow effect of Thunderclap Flask to last longer but provide a less effective slow, ensuring it remains a useful tool for melee classes to chase their opponents while limiting the synergy between Thunderclap Flask and the Lightning Staff.

Others

Added a Low Quality crossbow and 15 bolts to the spawn and death compensation packs for characters that can use crossbows.

Bug Fixes

Optimized several known localization issues.

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