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DungeonborneEventsEarly Access Patch Notes (8.23.2024)
Game update

Early Access Patch Notes (8.23.2024)

Dungeonborne · published 23 Aug 2024, 06:36 UTC

All eventsPlayers around this dateRead on Steam

Please be aware that server maintenance is scheduled from August 23, 2024 8 AM to 10:00 AM UTC.
Matchmaking queues will be closed starting at 7:20 AM, 40 minutes prior to maintenance. Ongoing matches will not be affected.

New Content

- Adventurer Tier System: Earn rank points through exploration, escaping, and eliminating enemies in adventures. Climb to the highest rank of "The Chosen" to obtain legendary equipment!

Class Balance

Pyromancer


- With relevant passives active, the burning effect caused by Pyroblast and Fire Blast, and passive "Iris of Fire" changed to: 8 seconds of burning + 50% healing reduction
- Talent now only affect player targets, and the skill detection range has been increased to 10 meters, upon triggering, it attacks on all enemy players within 10 meters simultaneously

Death Knight


- Base health increased by 10% at max level, from 528 to 576, now consistent with Fighters
- Base all elemental resistance reduced from 10% to 5%
- Q skill Soul Shroud and Soul Storm no longer grants 15% damage reduction
- Dexterity passive "Decay": Enemies affected by Soul Shroud have their movement speed reduced: high-speed enemies by 25%, low-speed enemies by 10%

Rogue


- Rogue stealth can now hide shield, Dragon Scale, and Ice Armor effects

Gameplay


- Stash tab limit expanded by two tabs
- Only one of each type of heirloom can be brought into a match, including equipped and inventory items
- Heirloom balance: Crafting cost of Epic heirlooms increased from 2 to 4 purple ores, crafting cost of Exceptional heirlooms increased from 3 to 5 purple ores, special heirlooms like Moon Pendant, Divine Sword, and Divine Crown increased from 2 to 4 purple ores. Dismantling reward of Epic and Exceptional heirlooms increased from 1 to 2 purple ores, Mithril Token price changed to 2000 gold

Others


- Optimized stacking function, allowing customization of stack quantity
- Optimized merchant bulk purchase logic with customizable purchased amount
- Armor skin names now have armor type prefixes

Bug Fixes


- Fixed an issue that caused abnormal display of monsters summoned by the Vengeful Monarch
- Fixed an issue where bandaging speed was affected by Thunderclap Flask
- Fixed an issue where Death Knight's passive would also affect the player when activated
- Fixed an issue where using kill effect items provided no prompt
- Fixed an issue where switching classes caused abnormal display of panel attributes
- Fixed an issue that caused abnormal display of store refreshes
- Fixed an issue that caused abnormal display of escape portals
- Fixed an issue where returning to the lobby in a team provided no equipment return interface
- Fixed an issue where being eliminated again after reviving caused statistical errors
- Fixed an issue where purchasing an item after a discount ended displayed a price change and prevented the purchase
- Fixed several localization errors

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