Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Welcome to ParadiZe›Events›Hard Mode & Tri-Turret Update!
Major update

Hard Mode & Tri-Turret Update!

Welcome to ParadiZe · published 2 years ago

All eventsPlayers around this dateRead on Steam

Hello Citizens of ParadiZe!

Turns out that removed from the need to sleep, eat, and play video games, Zombot workers are effective, perhaps a little too effective. Wood, water, vegetables, you name it, we are absolutely swimming in resources. That's where the law of supply and demand comes in, you have the supply and I demand you pelt zombies with it!

That's why we've come up with some new base defences to maximise damage and get rid of any leftover veggies on the plate. Party like it's nineteen hundred by pelting the incoming hordes with vegetables, freezing them with ice and snow or turn them into swiss cheese with wooden stakes.

We hope you're ready to redesign your base layout to make use of the turrets added in this update. They'll be necessary to handle the new difficulty mode that's also being introduced.

Patch Notes

Key Features

  • 3 Turrets added, defensive structures used in enemy camps that can be unlocked by gathering pieces of enemy turrets.
    • Wooden Gatling Gun (shoots in a straight line)
    • Snow Cannon (arcs from left to right)
    • Vegetable Mortar (fires in a circle in front of the mortar)

  • New 'Hard' Difficulty Mode Added

    • All zombies are now more dangerous (more HP, deal more damage)
    • This new difficulty mode can be chosen at game creation or in-game (via the pause menu)

  • 2 New High-level weapons added

    • Katana
    • Metal Disc
      • Base versions of both weapons can be found on Elites in the world with Mythical versions craftable with recipes found on Golden Zombies and Minibosses.

Other Changes

  • A Zombot Module has been added to activate only loaded turrets (allows a single Zombot to man several turrets).
  • Player markers have been added to the minimap in multiplayer
  • Clicking outside the box now exits Zombot Modules or Booster Kit selection menus
  • Improved the 'Direct Control a Zombot' skill, allowing the player to use ranged attacks and fixes an issue where the player could easily leave the game zone
  • Added figures about corresponding resource in the generators information panel
  • Added the option to pick up items by holding down the loot button

Bug Fixes

  • The Zombot flee action has been improved to prevent them from getting stuck
  • The Activate order now applies to the first follower who isn't already doing a task (to avoid interruptions)
  • Changed the display mode of ground targeting VFX so that they are visible on snow
  • Multiplayer lobby owners camps are now shown first in the multiplayer menu
  • Capture process has been updated to a long press to avoid getting mixed up with weapon changes
  • Gas smoke colour changed for visual clarity
    • Purple = Damage over time
    • Green = Instakill

  • Improved visual feedback when using the 'Tormentor' skill, especially when using keyboard & mouse as it was not visible.
  • Improved cooldown feedback on the life gauge of the 'Automatic Defibrilator' skill
  • Improved collision correction when crossing rifts

    • Designed to avoid falls, ensure the player doesn't jump in place, and to ensure that Zombot's follow when the player crosses the rift

Follow our socials for more:


Discord Twitter Instagram Facebook

More from Welcome to ParadiZe

Other announcements

All events
Esports16 Dec 2024Dragonkin: The Banished - Playtest NDAs have been sent!Hello, We mentioned previously that we're running a playtest for our next project, Dragonkin: The Banished. For anyone who has signed up, NDAs (Non-Disclosure Agreements) for the playtest have been sent so please check your inbox (the mail should be from Nacon Gaming <[email protected]>). As a reminder, you must sign the NDA to receive a key and access to the playtest. Those who sign t…Esports26 Nov 2024Playtest our next game Dragonkin: The BanishedHello, As you may know, we're currently working on our next Hack n' Slash project, Dragonkin: The Banished. As part of the development process, we'd like to bring on a select group of players to provide feedback on an early version of the game. To be involved in the Playtest you will have to agree to sign a NDA (Non Disclosure Agreement) to specify that you will not share any information / scre…Community28 Oct 2024Halloween Update Out Now!Happy Halloween ParadiZe! How did you find the recent Horde Mode update? How many waves did your base stand up against? Today we're bringing a little Halloween cheer to ParadiZe with a suite of new cosmetics, for you and your zombots, alongside some boxing gloves for those ready to imitate their influencer of choice and challenge a celebrity zombie to a 1v1 in the ring! But that’s not all! Test…