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MOONSHIRE Demo›Events›MOONSHIRE Demo Update 0.3.0
In-game event

MOONSHIRE Demo Update 0.3.0

MOONSHIRE Demo · published 2 years ago · build 12975566

All eventsPlayers around this dateRead on Steam

It's been awhile since the last Steam update! The game is coming along nicely, and after many major updates, I felt like it earned a version bump to 0.3.0! This update has a major focus on overall presentation (graphics and visual improvements), level layouts, resource collection, and tutorials. Here's a full list of everything that's changed since last time:

  • Complete world layout overhaul! The game is more linear to start off, providing much better tutorials for dodging and healing. The town and surrounding areas have all been redone. The cave is now located after the tutorials are finished, connecting the town to the ruins. The flower worm boss is now treated as a 'final boss' for the demo, requiring all other content to be completed before you can fight it. Overall, the overall progression of the game makes a lot more sense!
  • No more boring coins… instead, you'll find resources all around the game! These are meant to be quick and easy to pick up - seeds fall from trees, exploding rocks reveal some ore, chests contain gold, and water sources have plenty of fish! Each of these resources have their own function, and each spawn point operates on a 10 minute timer, meaning it's always beneficial to go back through previously visited areas.
  • The newly designed cave now features an updated entry into the fight with Eyeris, as well as some improvements to the fight itself. After the fight, you'll be introduced to a few new mechanics involving the seeds, as well as the first climbable wall.
  • There are now a bunch of interactable props, including boxes, pots, shelves, logs, and barrels, which burst apart when you hit them with an attack!
  • Ambience (environmental) sounds, like wind and rain, are now added to the overall mix and can be adjusted in the settings menu.
  • More movement in the environment, especially the animated trees!
  • The torch has been reworked to longer use ammo. Instead, it visually indicates when it's able to shoot fire, which reforms after a cooldown.
  • Several new NPCs, and TONS of bugfixes!
More from MOONSHIRE Demo

Other announcements

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In-game event24 Jun 2024Demo Update 0.3.1Development on MOONSHIRE is going great! This batch of updates includes some awesome quality-of-life and customization improvements: Using dyes, you can now recolor specific parts of your outfit! Head, Body, Feet, Eyes, and Belly - any dye can be used on any part, which gives you tons of options to customize your character! To help out with this, the game now starts you off with the White and R…MOONSHIRE DemoGame update23 Mar 20240.2.5a BugfixesThank you for helping with testing the MOONSHIRE demo! With the recent update came some newly found bugs, and this patch fixes the following: After riding an elevator, anytime you open the pause menu it would teleport you back to the elevator's position, regardless of the room you're in. Carrying a weapon and then exiting to the menu would cause bugged weapon stacking. To help with Steam debugg…In-game event17 Mar 2024MOONSHIRE Demo Update 0.2.5Tons of updates on the way! The MOONSHIRE demo is always being updated with new content, and for the next couple updates, I'll be focusing on making the early parts of the game as polished as possible. The first dungeon (the cloud area) was my focus in this update, as well as some new core mechanics. Charge attacks! All weapons now have unique charge attacks, which can be performed by holding d…